Advanced match analysis
diomids2 vs Mario
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 10925
- Duration
- 21:09
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
diomids2
Tsukuyomi · Elo 1053 +14
21:09
Match length
Defeated
Mario
Odin · Elo 974 -14
61.2% win probability
Pre-match · diomids2 favored
win probability 38.8%
Key momentsIn match order
diomids2
Tsukuyomi · Blue- EAPM
- 42.8
- Favorite unit
- Naginata Rider 26 fielded
- Total score
- 36,050
- Military score
- 17,718
- Economic score
- 17,324
- Kills score
- 1,068
- Units killed
- 64
- Units lost
- 37
- Buildings razed
- 1
- Largest army
- 78
- First expansion
- 11:07
Age path
Inari OkamiClassical · Est. start 4:02
FujinHeroic · Est. start 15:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Mario
Odin · Red- EAPM
- 42.6
- Favorite unit
- Raiding Cavalry 17 fielded
- Total score
- 33,963
- Military score
- 12,725
- Economic score
- 20,284
- Kills score
- 954
- Units killed
- 38
- Units lost
- 59
- Buildings razed
- 4
- Largest army
- 47
- First expansion
- 10:57
Age path
HeimdallClassical · Est. start 3:50
NjordHeroic · Est. start 11:32
TyrMythic · Est. start 16:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling51 wall build events
Most Deaths
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.