Replay-derived match flow, timings, and composition.

Advanced match analysis

diomids2 vs Mario

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
10925
Duration
21:09
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Winner
diomids2 Tsukuyomi · Elo 1053 +14
21:09 Match length
Defeated
Mario Odin · Elo 974 -14
61.2% win probability Pre-match · diomids2 favored win probability 38.8%
Key momentsIn match order
First pressure
3:40 Mario Hersir trained
Fastest Classical
4:47* diomids2 Inari Okami · estimated
Armory timing
7:25 Mario Armory
First extra TC
10:57 Mario Town Center
Fastest Heroic
12:47* Mario Njord · estimated
Fortress timing
14:01 Mario Hill Fort
Fastest Mythic
18:32* Mario Tyr · estimated
Market timing
20:46 Mario Market

diomids2

Tsukuyomi · Blue
Win 1053 +14
EAPM
42.8
Favorite unit
Naginata Rider
26 fielded
Total score
36,050
Military score
17,718
Economic score
17,324
Kills score
1,068
Units killed
64
Units lost
37
Buildings razed
1
Largest army
78
First expansion
11:07
Age path
Inari OkamiClassical · Est. start 4:02
FujinHeroic · Est. start 15:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Highest Score Largest Army Most Improvements Most Kills

Mario

Odin · Red
Loss 974 -14
EAPM
42.6
Favorite unit
Raiding Cavalry
17 fielded
Total score
33,963
Military score
12,725
Economic score
20,284
Kills score
954
Units killed
38
Units lost
59
Buildings razed
4
Largest army
47
First expansion
10:57
Age path
HeimdallClassical · Est. start 3:50
NjordHeroic · Est. start 11:32
TyrMythic · Est. start 16:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling51 wall build events
Most Deaths Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

diomids2

Army · 78

Units

Naginata Rider26
Yari Spearman15
Yumi Archer14
Bushi7
Jorogumo6
Daimyo2
Kitsune2
Oni2
Onna Musha2
Samurai2
Buildings 13 types
House19
Wall18
Farm13
Watermill8
Shrine Japanese6
Mining Camp Japanese4
Dojo3
Guardhouse2
Stable Japanese2
Town Center2
Armory1
Castle1
Temple1
God powers 2 invoked
New Moon1
Swampland1

Mario

Army · 47

Units

Raiding Cavalry17
Throwing Axeman17
Hersir7
Hirdman4
Einheri2
Buildings 12 types
Wall51
Farm29
House17
Ox Cart Building7
Sentry Tower6
Longhouse4
Hill Fort3
Great Hall2
Market2
Town Center2
Armory1
Temple1
God powers 3 invoked
Great Hunt1
Undermine1
Walking Woods1