Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs FADINHA ❤

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
3137
Duration
11:50
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Defeated
BRCwolf Oranos · Elo 1005 -15
11:50 Match length
Winner
FADINHA ❤ Gaia · Elo 1049 +15
43.7% win probability Pre-match · FADINHA ❤ favored win probability 56.3%
Key momentsIn match order
First pressure
3:27 BRCwolf Military Barracks
Fastest Classical
3:45* BRCwolf Prometheus · estimated
First extra TC
3:52 FADINHA ❤ Town Center
Armory timing
9:44 BRCwolf Armory

BRCwolf

Oranos · Blue
Loss 1005 -15
EAPM
52.0
Favorite unit
Murmillo
17 fielded
Largest army
31
First expansion
—
Age path
PrometheusClassical · Est. start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

FADINHA ❤

Gaia · Pink
Win 1049 +15
EAPM
70.3
Favorite unit
Murmillo
47 fielded
Largest army
49
First expansion
3:52
Age path
OceanusClassical · Research start 2:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 31

Units

Murmillo17
Turma13
Oracle1
Buildings 6 types
Manor6
Armory2
Counter Barracks1
Farm1
Military Barracks1
Temple1
God powers 6 invoked
Valor4
Shockwave2

FADINHA ❤

Army · 49

Units

Murmillo47
Caladria1
Oracle1
Buildings 8 types
Manor10
Farm8
Military Barracks6
Wall5
Temple2
Armory1
Economic Guild1
Town Center1
God powers 4 invoked
Carnivora2
Gaia Forest2