Advanced match analysis
KENEX vs alexes1987
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 20563
- Duration
- 1:16:17
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
KENEX
Set · Elo 441 -14
1:16:17
Match length
Winner
alexes1987
Zeus · Elo 526 +23
38.0% win probability
Pre-match · alexes1987 favored
win probability 62.0%
Key momentsIn match order
KENEX
Set · Blue- EAPM
- 39.0
- Favorite unit
- Camel Rider 258 fielded
- Largest army
- 521
- First expansion
- 8:13
Age path
AnubisClassical · Research start 3:36
SekhmetHeroic · Research start 14:02
HorusMythic · Research start 23:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling97 wall build events
Market economy80,500 total resource volume
Large army production521 military units
No post-game awards
alexes1987
Zeus · Red- EAPM
- 26.1
- Favorite unit
- Toxotes 159 fielded
- Largest army
- 1,168
- First expansion
- 9:55
Age path
AthenaClassical · Research start 7:54
ApolloHeroic · Research start 11:25
HephaestusMythic · Research start 23:09
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy18,300 total resource volume
Large army production1,168 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 98,800 total volume›
KENEX
Bought
Sold
Total player market volume80,500
alexes1987
Bought
Sold
Total player market volume18,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.