Advanced match analysis
Loxevan vs rnken.teramoto2021
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 27847
- Duration
- 18:36
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Loxevan
Kronos · Elo 936 +17
18:36
Match length
Defeated
rnken.teramoto2021
Zeus · Elo 913 -17
53.3% win probability
Pre-match · Loxevan favored
win probability 46.7%
Key momentsIn match order
Loxevan
Kronos · Cyan- EAPM
- 21.9
- Favorite unit
- Murmillo 25 fielded
- Largest army
- 72
- First expansion
- 5:52
Age path
PrometheusClassical · Research start 3:38
RheiaHeroic · Est. start 11:01
AtlasMythic · Est. start 15:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
No post-game awards
rnken.teramoto2021
Zeus · Red- EAPM
- 42.3
- Favorite unit
- Hoplite 19 fielded
- Largest army
- 51
- First expansion
- 11:52
Age path
AthenaClassical · Research start 2:56
DionysusHeroic · Research start 7:54
HephaestusMythic · Est. start 13:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.