Replay-derived match flow, timings, and composition.

Advanced match analysis

drrubberfunk vs Chopped

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
20421
Duration
16:37
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeated
drrubberfunk Zeus · Elo 1240 -5
16:37 Match length
Winner
Chopped Odin · Elo 1560 +5
13.7% win probability Pre-match · Chopped favored win probability 86.3%
Key momentsIn match order
First pressure
1:50 Chopped Hersir trained
Fastest Classical
4:01* drrubberfunk Athena · estimated
Armory timing
8:43 drrubberfunk Armory
First extra TC
11:31 Chopped Town Center
Market timing
12:09 Chopped Market
Fastest Heroic
12:14* drrubberfunk Dionysus · estimated
Fortress timing
14:37 drrubberfunk Fortress

drrubberfunk

Zeus · Blue
Loss 1240 -5
EAPM
75.9
Favorite unit
Hoplite
41 fielded
Largest army
58
First expansion
—
Age path
AthenaClassical · Est. start 3:01
DionysusHeroic · Est. start 10:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
No post-game awards

Chopped

Odin · Red
Win 1560 +5
EAPM
76.2
Favorite unit
Throwing Axeman
37 fielded
Largest army
108
First expansion
11:31
Age path
FreyjaClassical · Research start 3:30
SkadiHeroic · Est. start 13:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy500 total resource volume
Large army production108 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

drrubberfunk

Bought

No buys

Sold

No sells

Total player market volume0

Chopped

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drrubberfunk

Army · 58

Units

Hoplite41
Toxotes6
Peltast4
Hypaspist3
Jason2
Heracles1
Hydra1
Buildings 9 types
House11
Wall7
Granary4
Military Academy3
Storehouse3
Archery Range2
Armory2
Fortress1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

Chopped

Army · 108

Units

Throwing Axeman37
Jarl25
Raiding Cavalry23
Hersir10
Godi7
Valkyrie5
Berserk1
Buildings 8 types
House15
Wall12
Ox Cart Building5
Great Hall3
Longhouse2
Market1
Temple1
Town Center1
God powers 4 invoked
Great Hunt2
Forest Fire1
Frost1