Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs Washburn2949

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
32190
Duration
20:00
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Winner
Cap'nK Hades · Elo 1153 +16
20:00 Match length
Defeated
Washburn2949 Poseidon · Elo 1113 -16
55.7% win probability Pre-match · Cap'nK favored win probability 44.3%
Key momentsIn match order
Fastest Classical
3:24* Washburn2949 Hermes · estimated
First pressure
3:32 Washburn2949 Stable
Market timing
5:10 Cap'nK Market
First extra TC
9:05 Washburn2949 Town Center
Armory timing
11:39 Washburn2949 Armory
Fastest Heroic
13:38* Washburn2949 Dionysus · estimated
Fortress timing
16:17 Washburn2949 Fortress

Cap'nK

Hades · Red
Win 1153 +16
EAPM
37.1
Favorite unit
Hoplite
21 fielded
Total score
24,398
Military score
9,039
Economic score
12,464
Kills score
2,972
Units killed
103
Units lost
29
Buildings razed
10
Largest army
52
First expansion
11:40
Age path
AresClassical · Est. start 2:48
ApolloHeroic · Est. start 12:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,200 total resource volume
Highest Score Largest Army Most Kills

Washburn2949

Poseidon · Blue
Loss 1113 -16
EAPM
39.4
Favorite unit
Hippeus
34 fielded
Total score
19,206
Military score
5,992
Economic score
12,440
Kills score
796
Units killed
29
Units lost
102
Buildings razed
1
Largest army
64
First expansion
9:05
Age path
HermesClassical · Research start 2:24
DionysusHeroic · Research start 12:23
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Most Deaths Most Improvements Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,200 total volume

Cap'nK

Bought

Food1,500
Wood600

Sold

Food400
Wood1,700
Total player market volume4,200

Washburn2949

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army · 52

Units

Hoplite21
Toxotes19
Cyclops4
Petrobolos4
Achilles2
Ajax2
Buildings 11 types
House10
Farm8
Granary6
Storehouse4
Town Center3
Archery Range2
Military Academy2
Temple2
Armory1
Fortress1
Market1
God powers 3 invoked
Pestilence2
Sentinel1

Washburn2949

Army · 64

Units

Hippeus34
Toxotes22
Theseus4
Atalanta3
Petrobolos1
Buildings 12 types
Farm23
Wall21
House11
Granary6
Storehouse6
Stable5
Military Academy4
Archery Range3
Fortress2
Temple2
Town Center2
Armory1
God powers 2 invoked
Cease Fire1
Lure1