Advanced match analysis
Cap'nK vs Washburn2949
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 32190
- Duration
- 20:00
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Cap'nK
Hades · Elo 1153 +16
20:00
Match length
Defeated
Washburn2949
Poseidon · Elo 1113 -16
55.7% win probability
Pre-match · Cap'nK favored
win probability 44.3%
Key momentsIn match order
Cap'nK
Hades · Red- EAPM
- 37.1
- Favorite unit
- Hoplite 21 fielded
- Total score
- 24,398
- Military score
- 9,039
- Economic score
- 12,464
- Kills score
- 2,972
- Units killed
- 103
- Units lost
- 29
- Buildings razed
- 10
- Largest army
- 52
- First expansion
- 11:40
Age path
AresClassical · Est. start 2:48
ApolloHeroic · Est. start 12:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,200 total resource volume
Highest Score
Largest Army
Most Kills
Washburn2949
Poseidon · Blue- EAPM
- 39.4
- Favorite unit
- Hippeus 34 fielded
- Total score
- 19,206
- Military score
- 5,992
- Economic score
- 12,440
- Kills score
- 796
- Units killed
- 29
- Units lost
- 102
- Buildings razed
- 1
- Largest army
- 64
- First expansion
- 9:05
Age path
HermesClassical · Research start 2:24
DionysusHeroic · Research start 12:23
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Most Deaths
Most Improvements
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,200 total volume›
Cap'nK
Bought
Sold
Total player market volume4,200
Washburn2949
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.