Replay-derived match flow, timings, and composition.

Advanced match analysis

DK_BIKER vs Caiomagc

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
8683
Duration
18:54
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Winner
<color2,1,.5> DK_BIKER Zeus · Elo 737 +14
18:54 Match length
Defeated
Caiomagc Isis · Elo 660 -21
60.9% win probability Pre-match · DK_BIKER favored win probability 39.1%
Key momentsIn match order
Fastest Classical
3:49* <color2,1,.5> DK_BIKER Athena · estimated
First pressure
4:42 <color2,1,.5> DK_BIKER Archery Range
First extra TC
7:15 Caiomagc Town Center
Armory timing
8:14 Caiomagc Armory
Market timing
10:04 <color2,1,.5> DK_BIKER Market
Fastest Heroic
15:11* <color2,1,.5> DK_BIKER Apollo · estimated
Fortress timing
15:58 <color2,1,.5> DK_BIKER Fortress

<color2,1,.5> DK_BIKER

Zeus · Blue
Win 737 +14
EAPM
47.1
Favorite unit
Toxotes
50 fielded
Largest army
92
First expansion
9:35
Age path
AthenaClassical · Research start 2:49
ApolloHeroic · Research start 13:56
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy500 total resource volume
Large army production92 military units
No post-game awards

Caiomagc

Isis · Red
Loss 660 -21
EAPM
43.7
Favorite unit
Spearman
24 fielded
Largest army
47
First expansion
7:15
Age path
BastClassical · Research start 5:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

<color2,1,.5> DK_BIKER

Bought

Food500

Sold

No sells

Total player market volume500

Caiomagc

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color2,1,.5> DK_BIKER

Army · 92

Units

Toxotes50
Hippeus24
Peltast7
Petrobolos4
Hoplite3
Heracles1
Jason1
Minotaur1
Odysseus1
Buildings 12 types
House31
Farm15
Archery Range5
Storehouse4
Granary3
Armory2
Military Academy2
Fortress1
Market1
Stable1
Temple1
Town Center1
God powers 1 invoked
Bolt1

Caiomagc

Army · 47

Units

Spearman24
Slinger14
Axeman9
Buildings 15 types
Farm28
House18
Obelisk10
Wall7
Barracks5
Granary5
Mining Camp4
Lumber Camp2
Monument To Villagers2
Temple2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Town Center1
God powers None invoked

No god powers recorded.