Advanced match analysis
DK_BIKER vs Caiomagc
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 8683
- Duration
- 18:54
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
<color2,1,.5> DK_BIKER
Zeus · Elo 737 +14
18:54
Match length
Defeated
Caiomagc
Isis · Elo 660 -21
60.9% win probability
Pre-match · DK_BIKER favored
win probability 39.1%
Key momentsIn match order
<color2,1,.5> DK_BIKER
Zeus · Blue- EAPM
- 47.1
- Favorite unit
- Toxotes 50 fielded
- Largest army
- 92
- First expansion
- 9:35
Age path
AthenaClassical · Research start 2:49
ApolloHeroic · Research start 13:56
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy500 total resource volume
Large army production92 military units
No post-game awards
Caiomagc
Isis · Red- EAPM
- 43.7
- Favorite unit
- Spearman 24 fielded
- Largest army
- 47
- First expansion
- 7:15
Age path
BastClassical · Research start 5:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
<color2,1,.5> DK_BIKER
Bought
Sold
No sells
Total player market volume500
Caiomagc
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
<color2,1,.5> DK_BIKER
Army · 92Units
Buildings ›12 types
God powers ›1 invoked
Caiomagc
Army · 47Units
Buildings ›15 types
God powers ›None invoked
No god powers recorded.