Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs Game_Over

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
30260
Duration
23:18
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
epice404 Zeus · Elo 1006 -14
23:18 Match length
Winner
Game_Over Demeter · Elo 1073 +14
40.5% win probability Pre-match · Game_Over favored win probability 59.5%
Key momentsIn match order
Fastest Classical
4:32* Game_Over Pan · estimated
First extra TC
4:38 Game_Over Town Center
First pressure
4:55 Game_Over Military Academy
Armory timing
6:51 epice404 Armory
Fastest Heroic
9:36* epice404 Apollo · estimated
Market timing
11:11 Game_Over Market
Fortress timing
12:58 Game_Over Fortress
Fastest Mythic
17:47* epice404 Hera · estimated

epice404

Zeus · Blue
Loss 1006 -14
EAPM
45.9
Favorite unit
Peltast
31 fielded
Largest army
96
First expansion
12:56
Age path
HermesClassical · Research start 3:41
ApolloHeroic · Est. start 8:21
HeraMythic · Est. start 15:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy1,800 total resource volume
Large army production96 military units
No post-game awards

Game_Over

Demeter · Red
Win 1073 +14
EAPM
27.3
Favorite unit
Hamadryad
18 fielded
Largest army
69
First expansion
4:38
Age path
PanClassical · Research start 3:32
HestiaHeroic · Est. start 9:40
PersephoneMythic · Est. start 16:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

epice404

Bought

Wood200

Sold

Food600
Wood1,000
Total player market volume1,800

Game_Over

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army · 96

Units

Peltast31
Hippeus22
Hypaspist20
Hoplite5
Jason4
Petrobolos4
Heracles3
Toxotes2
Centaur1
Manticore1
Myrmidon1
Odysseus1
Prodromos1
Buildings 13 types
Farm41
Wall17
House14
Storehouse10
Archery Range5
Granary5
Military Academy5
Stable5
Fortress3
Town Center3
Armory1
Market1
Temple1
God powers 4 invoked
Bolt1
Cease Fire1
Lightning Storm1
Underworld Passage1

Game_Over

Army · 69

Units

Hamadryad18
Hoplite18
Toxotes11
Helepolis10
Amazon Archer6
Iolaus2
Orpheus2
Icarus1
Midas1
Buildings 12 types
House18
Wall18
Storehouse14
Farm13
Fortress4
Granary3
Archery Range2
Military Academy2
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Underworld Invasion1