Advanced match analysis
epice404 vs Game_Over
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 30260
- Duration
- 23:18
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
epice404
Zeus · Elo 1006 -14
23:18
Match length
Winner
Game_Over
Demeter · Elo 1073 +14
40.5% win probability
Pre-match · Game_Over favored
win probability 59.5%
Key momentsIn match order
epice404
Zeus · Blue- EAPM
- 45.9
- Favorite unit
- Peltast 31 fielded
- Largest army
- 96
- First expansion
- 12:56
Age path
HermesClassical · Research start 3:41
ApolloHeroic · Est. start 8:21
HeraMythic · Est. start 15:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy1,800 total resource volume
Large army production96 military units
No post-game awards
Game_Over
Demeter · Red- EAPM
- 27.3
- Favorite unit
- Hamadryad 18 fielded
- Largest army
- 69
- First expansion
- 4:38
Age path
PanClassical · Research start 3:32
HestiaHeroic · Est. start 9:40
PersephoneMythic · Est. start 16:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
epice404
Bought
Sold
Total player market volume1,800
Game_Over
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.