Replay-derived match flow, timings, and composition.

Advanced match analysis

sullyus69 vs Pardazs

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
29130
Duration
15:03
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
sullyus69 Nuwa · Elo 1263 -11
15:03 Match length
Winner
Pardazs Nuwa · Elo 1393 +11
32.1% win probability Pre-match · Pardazs favored win probability 67.9%
Key momentsIn match order
Fastest Classical
3:43* Pardazs Houtu · estimated
First extra TC
3:46 Pardazs Town Center
First pressure
6:00 sullyus69 Pioneer produced
Market timing
6:09 Pardazs Market
Armory timing
6:26 sullyus69 Armory
Fastest Heroic
8:54* Pardazs Goumang · estimated

sullyus69

Nuwa · Blue
Loss 1263 -11
EAPM
41.5
Favorite unit
Ge Halberdier
19 fielded
Largest army
74
First expansion
5:22
Age path
HoutuClassical · Est. start 4:31
GoumangHeroic · Est. start 8:10
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Pardazs

Nuwa · Red
Win 1393 +11
EAPM
43.7
Favorite unit
Fire Archer
27 fielded
Largest army
74
First expansion
3:46
Age path
HoutuClassical · Research start 2:43
GoumangHeroic · Est. start 7:39
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

sullyus69

Bought

No buys

Sold

No sells

Total player market volume0

Pardazs

Bought

Food200

Sold

Food300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sullyus69

Army · 74

Units

Ge Halberdier19
Chu Ko Nu18
Fire Archer12
Wuzu Javelineer11
Pioneer5
Tao Wu4
Dao Swordsman3
Siege Crossbow2
Buildings 10 types
House20
Silo11
Farm5
Baolei2
Machine Workshop2
Military Camp2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1

Pardazs

Army · 74

Units

Fire Archer27
White Horse Cavalry23
Wuzu Javelineer7
Dao Swordsman5
Pioneer5
Siege Crossbow5
Jiang Zi Ya1
Sage1
Buildings 11 types
House18
Silo15
Baolei2
Machine Workshop2
Military Camp2
Town Center2
Armory1
Farm1
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1