Advanced match analysis
Noobasaurus_Rex vs Jf33333222
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 6552
- Duration
- 11:33
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Noobasaurus_Rex
Huitzilopochtli · Elo 424 -2
11:33
Match length
Winner
Jf33333222
Zeus · Elo 863 +2
7.4% win probability
Pre-match · Jf33333222 favored
win probability 92.6%
Key momentsIn match order
Noobasaurus_Rex
Huitzilopochtli · Green- EAPM
- 12.3
- Favorite unit
- Warrior Priest 9 fielded
- Total score
- 6,931
- Military score
- 2,415
- Economic score
- 4,343
- Kills score
- 173
- Units killed
- 5
- Units lost
- 24
- Buildings razed
- 0
- Largest army
- 9
- First expansion
- 9:23
Age path
PatecatlClassical · Est. start 7:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Jf33333222
Zeus · Red- EAPM
- 31.9
- Favorite unit
- Hoplite 42 fielded
- Total score
- 14,235
- Military score
- 7,285
- Economic score
- 6,360
- Kills score
- 590
- Units killed
- 24
- Units lost
- 5
- Buildings razed
- 2
- Largest army
- 47
- First expansion
- —
Age path
AthenaClassical · Research start 3:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Highest Score
Largest Army
Most Kills
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.