Replay-derived match flow, timings, and composition.

Advanced match analysis

Noobasaurus_Rex vs Jf33333222

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
6552
Duration
11:33
Patch
19.17020
Played
· 7 hours ago
Anatolia map preview
MapAnatolia
Defeated
Noobasaurus_Rex Huitzilopochtli · Elo 424 -2
11:33 Match length
Winner
Jf33333222 Zeus · Elo 863 +2
7.4% win probability Pre-match · Jf33333222 favored win probability 92.6%
Key momentsIn match order
Fastest Classical
4:52* Jf33333222 Athena · estimated
First pressure
5:37 Jf33333222 Military Academy
First extra TC
9:23 Noobasaurus_Rex Town Center

Noobasaurus_Rex

Huitzilopochtli · Green
Loss 424 -2
EAPM
12.3
Favorite unit
Warrior Priest
9 fielded
Total score
6,931
Military score
2,415
Economic score
4,343
Kills score
173
Units killed
5
Units lost
24
Buildings razed
0
Largest army
9
First expansion
9:23
Age path
PatecatlClassical · Est. start 7:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Jf33333222

Zeus · Red
Win 863 +2
EAPM
31.9
Favorite unit
Hoplite
42 fielded
Total score
14,235
Military score
7,285
Economic score
6,360
Kills score
590
Units killed
24
Units lost
5
Buildings razed
2
Largest army
47
First expansion
—
Age path
AthenaClassical · Research start 3:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Highest Score Largest Army Most Kills Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Noobasaurus_Rex

Army · 9

Units

Warrior Priest9
Buildings 5 types
Calpulli6
House5
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Agave Bloom1

Jf33333222

Army · 47

Units

Hoplite42
Minotaur3
Heracles1
Jason1
Buildings 7 types
House16
Military Academy8
Granary4
Storehouse3
Dock2
Archery Range1
Temple1
God powers 1 invoked
Restoration1