Advanced match analysis
fuppers vs Ocebe_VIP
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 13852
- Duration
- 23:07
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
fuppers
Loki · Elo 1271 +13
23:07
Match length
Defeated
Ocebe_VIP
Amaterasu · Elo 1176 -13
63.3% win probability
Pre-match · fuppers favored
win probability 36.7%
Key momentsIn match order
fuppers
Loki · Blue- EAPM
- 34.1
- Favorite unit
- Berserk 145 fielded
- Largest army
- 268
- First expansion
- 8:22
Age path
ForsetiClassical · Research start 4:49
BragiHeroic · Research start 18:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production268 military units
No post-game awards
Ocebe_VIP
Amaterasu · Red- EAPM
- 30.7
- Favorite unit
- Yumi Archer 41 fielded
- Largest army
- 133
- First expansion
- 10:47
Age path
MinakatatomiClassical · Research start 3:43
RaijinHeroic · Research start 15:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production133 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.