Replay-derived match flow, timings, and composition.

Advanced match analysis

fuppers vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
13852
Duration
23:07
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
fuppers Loki · Elo 1271 +13
23:07 Match length
Defeated
Ocebe_VIP Amaterasu · Elo 1176 -13
63.3% win probability Pre-match · fuppers favored win probability 36.7%
Key momentsIn match order
First pressure
2:42 fuppers Hersir trained
Fastest Classical
4:43* Ocebe_VIP Minakatatomi · estimated
First extra TC
8:22 fuppers Town Center
Armory timing
8:31 fuppers Armory
Fastest Heroic
16:55* Ocebe_VIP Raijin · estimated
Market timing
18:57 Ocebe_VIP Market
Fortress timing
19:58 Ocebe_VIP Castle

fuppers

Loki · Blue
Win 1271 +13
EAPM
34.1
Favorite unit
Berserk
145 fielded
Largest army
268
First expansion
8:22
Age path
ForsetiClassical · Research start 4:49
BragiHeroic · Research start 18:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production268 military units
No post-game awards

Ocebe_VIP

Amaterasu · Red
Loss 1176 -13
EAPM
30.7
Favorite unit
Yumi Archer
41 fielded
Largest army
133
First expansion
10:47
Age path
MinakatatomiClassical · Research start 3:43
RaijinHeroic · Research start 15:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production133 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fuppers

Army · 268

Units

Berserk145
Hersir41
Throwing Axeman40
Troll22
Hirdman20
Buildings 11 types
Farm42
House20
Wall20
Sentry Tower12
Longhouse10
Ox Cart Building7
Great Hall3
Town Center3
Temple2
Armory1
Hill Fort1
God powers 2 invoked
Flaming Weapons1
Spy1

Ocebe_VIP

Army · 133

Units

Yumi Archer41
Onna Musha20
Naginata Rider17
Samurai16
Bushi11
Wanyudo9
Yari Spearman6
Daimyo5
Oyumi4
Yumi Horse Archer4
Buildings 13 types
House16
Farm15
Shrine Japanese11
Watermill6
Mining Camp Japanese4
Dojo2
Guardhouse2
Stable Japanese2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers 4 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1