Replay-derived match flow, timings, and composition.

Advanced match analysis

moransanson vs ModcaFox

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
25619
Duration
12:45
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Winner
moransanson Isis · Elo 1353 +15
12:45 Match length
Defeated
ModcaFox Gaia · Elo 1293 -15
58.5% win probability Pre-match · moransanson favored win probability 41.5%
Key momentsIn match order
First pressure
4:10 ModcaFox Counter Barracks
Fastest Classical
4:19* ModcaFox Leto · estimated
First extra TC
9:03 ModcaFox Town Center
Armory timing
10:06 ModcaFox Armory

moransanson

Isis · Blue
Win 1353 +15
EAPM
32.5
Favorite unit
Spearman
18 fielded
Largest army
27
First expansion
—
Age path
AnubisClassical · Est. start 3:48
SobekHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

ModcaFox

Gaia · Red
Loss 1293 -15
EAPM
52.1
Favorite unit
Turma
16 fielded
Largest army
35
First expansion
9:03
Age path
LetoClassical · Est. start 3:19
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

moransanson

Army · 27

Units

Spearman18
Slinger8
Anubite1
Buildings 11 types
Obelisk20
House11
Barracks5
Granary4
Mining Camp2
Wall2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Prosperity1

ModcaFox

Army · 35

Units

Turma16
Automaton9
Cheiroballista6
Oracle4
Buildings 8 types
Manor4
Wall4
Counter Barracks2
Temple2
Armory1
Economic Guild1
Military Barracks1
Town Center1
God powers 2 invoked
Gaia Forest1
Spider Lair1