Advanced match analysis
Rveliz147 vs Bo Gee
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 20473
- Duration
- 39:38
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
Rveliz147
Hades · Elo 943 +19
39:38
Match length
Defeated
Bo Gee
Poseidon · Elo 968 -19
46.4% win probability
Pre-match · Bo Gee favored · Upset
win probability 53.6%
Key momentsIn match order
Rveliz147
Hades · Red- EAPM
- 32.0
- Favorite unit
- Hoplite 156 fielded
- Total score
- 89,996
- Military score
- 26,476
- Economic score
- 45,644
- Kills score
- 17,936
- Units killed
- 618
- Units lost
- 672
- Buildings razed
- 24
- Largest army
- 608
- First expansion
- 6:13
Age path
AthenaClassical · Research start 3:14
AphroditeHeroic · Est. start 12:10
ArtemisMythic · Research start 16:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production608 military units
Highest Score
Largest Army
Most Deaths
Bo Gee
Poseidon · Cyan- EAPM
- 50.1
- Favorite unit
- Hippeus 318 fielded
- Total score
- 82,544
- Military score
- 24,655
- Economic score
- 41,002
- Kills score
- 16,932
- Units killed
- 672
- Units lost
- 621
- Buildings razed
- 12
- Largest army
- 669
- First expansion
- 7:58
Age path
HermesClassical · Research start 3:28
DionysusHeroic · Est. start 9:59
HephaestusMythic · Research start 19:33
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy7,600 total resource volume
Large army production669 military units
Most Improvements
Most Kills
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,600 total volume›
Rveliz147
Bought
No buys
Sold
No sells
Total player market volume0
Bo Gee
Bought
No buys
Sold
Total player market volume7,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.