Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs King Roar

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
28680
Duration
20:31
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
matiasenuri Zeus · Elo 1137 -18
20:31 Match length
Winner
King Roar Ra · Elo 1135 +18
50.3% win probability Pre-match · matiasenuri favored · Upset win probability 49.7%
Key momentsIn match order
Fastest Classical
3:44* matiasenuri Hermes · estimated
First pressure
4:16 matiasenuri Stable
First extra TC
8:06 matiasenuri Town Center
Armory timing
8:59 King Roar Armory
Fortress timing
10:33 King Roar Migdol Stronghold
Fastest Heroic
11:44* King Roar Sobek · estimated
Fastest Mythic
15:24* King Roar Horus · estimated

matiasenuri

Zeus · Blue
Loss 1137 -18
EAPM
45.5
Favorite unit
Prodromos
32 fielded
Largest army
100
First expansion
8:06
Age path
HermesClassical · Est. start 2:44
ApolloHeroic · Est. start 12:43
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production100 military units
No post-game awards

King Roar

Ra · Red
Win 1135 +18
EAPM
42.1
Favorite unit
Camel Rider
15 fielded
Largest army
35
First expansion
11:46
Age path
PtahClassical · Est. start 3:54
SobekHeroic · Est. start 10:29
HorusMythic · Est. start 13:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 100

Units

Prodromos32
Peltast23
Toxotes20
Hippeus12
Jason4
Petrobolos4
Heracles3
Odysseus2
Buildings 11 types
Farm29
House17
Storehouse12
Military Academy8
Stable5
Archery Range4
Town Center2
Armory1
Fortress1
Granary1
Temple1
God powers 5 invoked
Bolt2
Underworld Passage2
Cease Fire1

King Roar

Army · 35

Units

Camel Rider15
Petsuchos8
Spearman5
Siege Tower2
Wadjet2
War Elephant2
Avenger1
Buildings 16 types
Farm19
House17
Obelisk11
Wall10
Granary5
Mining Camp5
Lumber Camp2
Migdol Stronghold2
Monument To Soldiers2
Armory1
Barracks1
Monument To Priests1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 4 invoked
Rain2
Shifting Sands1
Tornado1