Replay-derived match flow, timings, and composition.

Advanced match analysis

Johny#8142 vs Puffygoober98

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
28450
Duration
28:57
Patch
19.17020
Played
· 2 hours ago
Tundra map preview
MapTundra
Winner
Johny#8142 Fuxi · Elo 409 +10
28:57 Match length
Defeated
Puffygoober98 Zeus · Elo 251 -10
71.3% win probability Pre-match · Johny#8142 favored win probability 28.7%
Key momentsIn match order
Fastest Classical
4:31* Johny#8142 Xuannu · estimated
Armory timing
7:57 Johny#8142 Armory
First pressure
9:14 Puffygoober98 Military Academy
First extra TC
11:12 Johny#8142 Town Center
Fastest Heroic
12:19* Johny#8142 Goumang · estimated
Market timing
14:19 Puffygoober98 Market
Fortress timing
17:15 Puffygoober98 Fortress
Fastest Mythic
27:08* Johny#8142 Gonggong · estimated

Johny#8142

Fuxi · Blue
Win 409 +10
EAPM
32.0
Favorite unit
Fire Archer
58 fielded
Largest army
172
First expansion
11:12
Age path
XuannuClassical · Est. start 3:31
GoumangHeroic · Research start 11:04
GonggongMythic · Research start 25:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Multi-TC boom4 expansion build events
Large army production172 military units
No post-game awards

Puffygoober98

Zeus · Red
Loss 251 -10
EAPM
11.6
Favorite unit
Hoplite
69 fielded
Largest army
101
First expansion
11:58
Age path
AthenaClassical · Research start 7:45
ApolloHeroic · Research start 15:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production101 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Johny#8142

Army · 172

Units

Fire Archer58
White Horse Cavalry28
Siege Crossbow21
Dao Swordsman15
Ge Halberdier13
Wuzu Javelineer10
Chu Ko Nu7
Jiang Zi Ya6
Sage6
Tao Wu4
Axe Cart3
Nezha Youth1
Buildings 12 types
Farm22
Silo19
House16
Sentry Tower9
Baolei7
Machine Workshop5
Military Camp4
Temple4
Town Center4
Armory1
Imperial Academy1
Market1
God powers 3 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1

Puffygoober98

Army · 101

Units

Hoplite69
Toxotes20
Petrobolos5
Minotaur3
Jason2
Heracles1
Odysseus1
Buildings 11 types
House16
Farm15
Fortress8
Archery Range4
Military Academy4
Storehouse4
Town Center2
Armory1
Granary1
Market1
Temple1
God powers 1 invoked
Bolt1