Replay-derived match flow, timings, and composition.

Advanced match analysis

AleCorona96 vs polomanino

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
22281
Duration
23:32
Patch
19.17020
Played
· 6 hours ago
Oasis map preview
MapOasis
Defeated
AleCorona96 Hades · Elo 1224 -11
23:32 Match length
Winner
polomanino Odin · Elo 1357 +11
31.7% win probability Pre-match · polomanino favored win probability 68.3%
Key momentsIn match order
First pressure
1:59 polomanino Hersir trained
Fastest Classical
3:44* polomanino Heimdall · estimated
First extra TC
5:02 AleCorona96 Town Center
Armory timing
10:09 polomanino Armory
Fastest Heroic
12:54* polomanino Skadi · estimated
Market timing
13:31 AleCorona96 Market
Fortress timing
14:05 polomanino Hill Fort
Fastest Mythic
22:33* polomanino Tyr · estimated

AleCorona96

Hades · Blue
Loss 1224 -11
EAPM
51.3
Favorite unit
Peltast
58 fielded
Largest army
175
First expansion
5:02
Age path
AthenaClassical · Est. start 3:11
ApolloHeroic · Est. start 14:04
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy600 total resource volume
Large army production175 military units
No post-game awards

polomanino

Odin · Red
Win 1357 +11
EAPM
61.2
Favorite unit
Throwing Axeman
65 fielded
Largest army
241
First expansion
9:51
Age path
HeimdallClassical · Research start 2:44
SkadiHeroic · Est. start 11:39
TyrMythic · Est. start 20:33
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production241 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

AleCorona96

Bought

Food200

Sold

Wood400
Total player market volume600

polomanino

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AleCorona96

Army · 175

Units

Peltast58
Hoplite53
Toxotes27
Hypaspist24
Achilles6
Ajax4
Chiron3
Buildings 13 types
Farm31
House29
Wall17
Storehouse8
Military Academy7
Archery Range5
Granary3
Sentry Tower3
Town Center3
Fortress2
Temple2
Armory1
Market1
God powers 2 invoked
Restoration1
Sentinel1

polomanino

Army · 241

Units

Throwing Axeman65
Huskarl54
Jarl32
Godi24
Portable Ram16
Hersir12
Raiding Cavalry12
Berserk11
Einheri10
Frost Giant5
Buildings 10 types
Farm39
House22
Ox Cart Building6
Great Hall4
Longhouse3
Hill Fort2
Town Center2
Wall2
Armory1
Temple1
God powers 3 invoked
Undermine2
Great Hunt1