Replay-derived match flow, timings, and composition.

Advanced match analysis

sephirawk vs adcase2

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
5362
Duration
41:31
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Winner
sephirawk Amaterasu · Elo 886 +16
41:31 Match length
Defeated
adcase2 Demeter · Elo 855 -16
54.4% win probability Pre-match · sephirawk favored win probability 45.6%
Key momentsIn match order
Fastest Classical
4:37* adcase2 Ares · estimated
First pressure
5:16 adcase2 Archery Range
Armory timing
6:34 adcase2 Armory
First extra TC
7:02 sephirawk Town Center
Fastest Heroic
12:35* sephirawk Raijin · estimated
Market timing
13:00 adcase2 Market
Fortress timing
13:37 sephirawk Castle
Fastest Mythic
17:37* sephirawk Takemikazuchi · estimated

sephirawk

Amaterasu · Blue
Win 886 +16
EAPM
30.4
Favorite unit
Shinobi
135 fielded
Total score
119,174
Military score
32,309
Economic score
70,388
Kills score
16,489
Units killed
532
Units lost
544
Buildings razed
45
Largest army
429
First expansion
7:02
Age path
MinakatatomiClassical · Research start 5:56
RaijinHeroic · Research start 11:20
TakemikazuchiMythic · Research start 15:37
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy500 total resource volume
Large army production429 military units
Highest Score Most Deaths Most Kills Most Resources

adcase2

Demeter · Red
Loss 855 -16
EAPM
35.6
Favorite unit
Hypaspist
128 fielded
Total score
76,593
Military score
27,965
Economic score
25,888
Kills score
22,740
Units killed
453
Units lost
533
Buildings razed
57
Largest army
431
First expansion
8:24
Age path
AresClassical · Research start 3:37
AphroditeHeroic · Research start 13:06
HeraMythic · Research start 22:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy6,100 total resource volume
Large army production431 military units
Largest Army

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,600 total volume

sephirawk

Bought

No buys

Sold

Food500
Total player market volume500

adcase2

Bought

No buys

Sold

Food2,300
Wood3,800
Total player market volume6,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sephirawk

Army · 429

Units

Shinobi135
Onna Musha127
Samurai93
Onmyoji34
Oyumi20
Yumi Archer15
Bushi5
Buildings 13 types
Farm66
Castle33
Wall24
Watermill21
Dojo20
House17
Shrine Japanese11
Market7
Mining Camp Japanese5
Guardhouse3
Town Center3
Armory2
Temple1
God powers 9 invoked
Solar Shield5
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1
Titan Gate1

adcase2

Army · 431

Units

Hypaspist128
Toxotes70
Peltast61
Hoplite54
Cyclops48
Amazon Archer17
Petrobolos15
Medusa12
Orpheus9
Iolaus8
Icarus6
Midas2
Helepolis1
Buildings 12 types
Farm53
House17
Sentry Tower15
Storehouse9
Granary8
Fortress7
Town Center6
Military Academy5
Archery Range3
Temple2
Armory1
Market1
God powers 4 invoked
Curse1
Lightning Storm1
Pestilence1
Titan Gate1