Advanced match analysis
sephirawk vs adcase2
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 5362
- Duration
- 41:31
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
sephirawk
Amaterasu · Elo 886 +16
41:31
Match length
Defeated
adcase2
Demeter · Elo 855 -16
54.4% win probability
Pre-match · sephirawk favored
win probability 45.6%
Key momentsIn match order
sephirawk
Amaterasu · Blue- EAPM
- 30.4
- Favorite unit
- Shinobi 135 fielded
- Total score
- 119,174
- Military score
- 32,309
- Economic score
- 70,388
- Kills score
- 16,489
- Units killed
- 532
- Units lost
- 544
- Buildings razed
- 45
- Largest army
- 429
- First expansion
- 7:02
Age path
MinakatatomiClassical · Research start 5:56
RaijinHeroic · Research start 11:20
TakemikazuchiMythic · Research start 15:37
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy500 total resource volume
Large army production429 military units
Highest Score
Most Deaths
Most Kills
Most Resources
adcase2
Demeter · Red- EAPM
- 35.6
- Favorite unit
- Hypaspist 128 fielded
- Total score
- 76,593
- Military score
- 27,965
- Economic score
- 25,888
- Kills score
- 22,740
- Units killed
- 453
- Units lost
- 533
- Buildings razed
- 57
- Largest army
- 431
- First expansion
- 8:24
Age path
AresClassical · Research start 3:37
AphroditeHeroic · Research start 13:06
HeraMythic · Research start 22:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy6,100 total resource volume
Large army production431 military units
Largest Army
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,600 total volume›
sephirawk
Bought
No buys
Sold
Total player market volume500
adcase2
Bought
No buys
Sold
Total player market volume6,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.