Advanced match analysis
sorry vs 弧勇者LONELY WARROR
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 25272
- Duration
- 21:54
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
sorry
Thor · Elo 1868 -23
21:54
Match length
Winner
弧勇者LONELY WARROR
Thor · Elo 1752 +23
66.1% win probability
Pre-match · sorry favored · Upset
win probability 33.9%
Key momentsIn match order
sorry
Thor · Blue- EAPM
- 86.4
- Favorite unit
- Throwing Axeman 157 fielded
- Largest army
- 250
- First expansion
- 12:37
Age path
FreyjaClassical · Research start 3:16
SkadiHeroic · Est. start 13:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy1,400 total resource volume
Large army production250 military units
No post-game awards
弧勇者LONELY WARROR
Thor · Red- EAPM
- 72.2
- Favorite unit
- Throwing Axeman 56 fielded
- Largest army
- 215
- First expansion
- 11:39
Age path
ForsetiClassical · Research start 2:53
SkadiHeroic · Est. start 12:28
BaldrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production215 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
sorry
Bought
Sold
Total player market volume1,400
弧勇者LONELY WARROR
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.