Replay-derived match flow, timings, and composition.

Advanced match analysis

sorry vs 弧勇者LONELY WARROR

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
25272
Duration
21:54
Patch
19.17020
Played
· 6 hours ago
Oasis map preview
MapOasis
Defeated
sorry Thor · Elo 1868 -23
21:54 Match length
Winner
弧勇者LONELY WARROR Thor · Elo 1752 +23
66.1% win probability Pre-match · sorry favored · Upset win probability 33.9%
Key momentsIn match order
First pressure
1:27 弧勇者LONELY WARROR Hersir trained
Armory timing
3:31 弧勇者LONELY WARROR Dwarven Armory
Fastest Classical
3:53* 弧勇者LONELY WARROR Forseti · estimated
First extra TC
11:39 弧勇者LONELY WARROR Town Center
Market timing
12:00 sorry Market
Fastest Heroic
13:43* 弧勇者LONELY WARROR Skadi · estimated
Fortress timing
15:11 sorry Hill Fort

sorry

Thor · Blue
Loss 1868 -23
EAPM
86.4
Favorite unit
Throwing Axeman
157 fielded
Largest army
250
First expansion
12:37
Age path
FreyjaClassical · Research start 3:16
SkadiHeroic · Est. start 13:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy1,400 total resource volume
Large army production250 military units
No post-game awards
Win 1752 +23
EAPM
72.2
Favorite unit
Throwing Axeman
56 fielded
Largest army
215
First expansion
11:39
Age path
ForsetiClassical · Research start 2:53
SkadiHeroic · Est. start 12:28
BaldrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production215 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

sorry

Bought

Wood200

Sold

Wood1,200
Total player market volume1,400

弧勇者LONELY WARROR

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sorry

Army · 250

Units

Throwing Axeman157
Godi45
Hersir16
Hirdman13
Frost Giant10
Berserk5
Valkyrie3
Raiding Cavalry1
Buildings 11 types
Wall19
House18
Farm11
Ox Cart Building9
Longhouse5
Great Hall3
Temple2
Town Center2
Dwarven Armory1
Hill Fort1
Market1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

弧勇者LONELY WARROR

Army · 215

Units

Throwing Axeman56
Raiding Cavalry50
Berserk44
Jarl26
Hersir12
Frost Giant11
Godi11
Hirdman4
Portable Ram1
Buildings 10 types
House18
Farm11
Ox Cart Building8
Wall8
Longhouse6
Great Hall4
Temple3
Town Center2
Dwarven Armory1
Hill Fort1
God powers 3 invoked
Dwarven Mine1
Frost1
Healing Spring1