Replay-derived match flow, timings, and composition.

Advanced match analysis

cc vs haruki0215

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
2271
Duration
18:31
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Winner
cc Poseidon · Elo 1163 +18
18:31 Match length
Defeated
haruki0215 Ra · Elo 1181 -18
47.4% win probability Pre-match · haruki0215 favored · Upset win probability 52.6%
Key momentsIn match order
Fastest Classical
3:32* cc Hermes · estimated
First pressure
3:33 cc Stable
Armory timing
5:02 haruki0215 Armory
Market timing
5:50 haruki0215 Market
Fastest Heroic
11:30* haruki0215 Sobek · estimated
Fortress timing
11:59 haruki0215 Migdol Stronghold
First extra TC
16:30 haruki0215 Town Center

cc

Poseidon · Mint
Win 1163 +18
EAPM
42.1
Favorite unit
Toxotes
26 fielded
Largest army
79
First expansion
—
Age path
HermesClassical · Research start 2:32
AphroditeHeroic · Est. start 11:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

haruki0215

Ra · Red
Loss 1181 -18
EAPM
35.0
Favorite unit
Spearman
28 fielded
Largest army
57
First expansion
16:30
Age path
BastClassical · Research start 3:31
SobekHeroic · Research start 10:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Market economy1,500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

cc

Bought

No buys

Sold

No sells

Total player market volume0

haruki0215

Bought

No buys

Sold

Food500
Wood1,000
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

cc

Army · 79

Units

Toxotes26
Hippeus21
Prodromos15
Petrobolos7
Atalanta3
Peltast3
Theseus2
Hippolyta1
Nemean Lion1
Buildings 9 types
House14
Archery Range3
Granary3
Wall3
Stable2
Storehouse2
Armory1
Fortress1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

haruki0215

Army · 57

Units

Spearman28
Camel Rider17
Slinger4
Mercenary Cavalry3
Chariot Archer2
Petsuchos2
Sphinx1
Buildings 15 types
House20
Farm18
Wall15
Granary3
Obelisk3
Mining Camp2
Armory1
Barracks1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Eclipse1
Locust Swarm1