Replay-derived match flow, timings, and composition.

Advanced match analysis

Olorin_The_White vs The Enforcer

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
11928
Duration
42:18
Patch
19.17020
Played
· 6 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Olorin_The_White Tsukuyomi · Elo 525 -13
42:18 Match length
Winner
The Enforcer Zeus · Elo 618 +13
36.9% win probability Pre-match · The Enforcer favored win probability 63.1%
Key momentsIn match order
Fastest Classical
4:12* Olorin_The_White Inari Okami · estimated
First pressure
4:15 The Enforcer Military Academy
Armory timing
7:52 The Enforcer Armory
Market timing
10:25 The Enforcer Market
First extra TC
12:26 Olorin_The_White Town Center
Fastest Heroic
18:22* The Enforcer Dionysus · estimated
Fortress timing
20:43 The Enforcer Fortress
Fastest Mythic
24:55* The Enforcer Hephaestus · estimated

Olorin_The_White

Tsukuyomi · Blue
Loss 525 -13
EAPM
17.9
Favorite unit
Daimyo
96 fielded
Largest army
142
First expansion
12:26
Age path
Inari OkamiClassical · Research start 3:27
HachimanHeroic · Research start 23:55
OkuninushiMythic · Research start 28:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy6,500 total resource volume
Large army production142 military units
No post-game awards

The Enforcer

Zeus · Red
Win 618 +13
EAPM
38.7
Favorite unit
Hoplite
163 fielded
Largest army
456
First expansion
16:57
Age path
AthenaClassical · Research start 3:13
DionysusHeroic · Research start 17:07
HephaestusMythic · Research start 22:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Market economy31,200 total resource volume
Large army production456 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 37,700 total volume

Olorin_The_White

Bought

No buys

Sold

Food6,500
Total player market volume6,500

The Enforcer

Bought

Food1,900
Wood700

Sold

Food1,900
Wood26,700
Total player market volume31,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Olorin_The_White

Army · 142

Units

Daimyo96
Naginata Rider26
Bushi17
Onmyoji3
Buildings 14 types
Farm26
House18
Sentry Tower12
Castle6
Watermill6
Mining Camp Japanese4
Shrine Japanese3
Wall3
Armory2
Guardhouse2
Stable Japanese2
Market1
Temple1
Town Center1
God powers 8 invoked
Swampland3
New Moon2
Shogun2
Sacred Gate1

The Enforcer

Army · 456

Units

Hoplite163
Hippeus130
Toxotes116
Hydra13
Minotaur12
Petrobolos11
Colossus7
Heracles1
Hypaspist1
Jason1
Odysseus1
Buildings 14 types
Storehouse24
Wall22
Farm20
House18
Sentry Tower10
Fortress5
Granary5
Town Center3
Archery Range2
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers 5 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1
Titan Gate1