Replay-derived match flow, timings, and composition.

Advanced match analysis

𐂃𐂃 vs Ulfsark Rush

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
20205
Duration
15:37
Patch
19.17020
Played
· 2 hours ago
Tundra map preview
MapTundra
Winner
𐂃𐂃 Loki · Elo 1517 +24
15:37 Match length
Defeated
Ulfsark Rush Odin · Elo 1659 -24
30.6% win probability Pre-match · Ulfsark Rush favored · Upset win probability 69.4%
Key momentsIn match order
First pressure
1:38 𐂃𐂃 Hersir trained
Fastest Classical
4:14* 𐂃𐂃 Forseti · estimated
Armory timing
5:30 Ulfsark Rush Armory
Fastest Heroic
8:15* Ulfsark Rush Skadi · estimated
First extra TC
11:05 𐂃𐂃 Town Center
Market timing
12:33 𐂃𐂃 Market

𐂃𐂃

Loki · Yellow
Win 1517 +24
EAPM
69.7
Favorite unit
Throwing Axeman
51 fielded
Largest army
157
First expansion
11:05
Age path
ForsetiClassical · Est. start 3:14
BragiHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Market economy700 total resource volume
Large army production157 military units
No post-game awards

Ulfsark Rush

Odin · Red
Loss 1659 -24
EAPM
67.7
Favorite unit
Throwing Axeman
48 fielded
Largest army
94
First expansion
—
Age path
FreyjaClassical · Est. start 3:26
SkadiHeroic · Est. start 7:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

𐂃𐂃

Bought

Food400

Sold

Wood300
Total player market volume700

Ulfsark Rush

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

𐂃𐂃

Army · 157

Units

Throwing Axeman51
Hersir39
Raiding Cavalry22
Jarl20
Godi10
Hirdman10
Berserk2
Troll2
Battle Boar1
Buildings 9 types
House17
Wall10
Great Hall3
Longhouse3
Ox Cart Building3
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Healing Spring2
Flaming Weapons1
Spy1

Ulfsark Rush

Army · 94

Units

Throwing Axeman48
Jarl20
Berserk13
Hirdman5
Hersir4
Valkyrie4
Buildings 7 types
House15
Longhouse11
Wall7
Ox Cart Building5
Great Hall3
Armory1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1