Replay-derived match flow, timings, and composition.

Advanced match analysis

BEANBOI69 vs mithrandir

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
9431
Duration
0:34
Patch
19.17020
Played
· 2 hours ago
Oasis map preview
MapOasis
Defeated
BEANBOI69 Poseidon · Elo 1223 -15
0:34 Match length
Winner
mithrandir Ra · Elo 1268 +15
43.6% win probability Pre-match · mithrandir favored win probability 56.4%

BEANBOI69

Poseidon · Blue
Loss 1223 -15
EAPM
57.7
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

mithrandir

Ra · Red
Win 1268 +15
EAPM
26.2
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BEANBOI69

Army · 0

Units

No military units recorded.

Buildings 2 types
Granary1
Storehouse1
God powers None invoked

No god powers recorded.

mithrandir

Army · 0

Units

No military units recorded.

Buildings 2 types
Granary1
Monument To Villagers1
God powers None invoked

No god powers recorded.