Replay-derived match flow, timings, and composition.

Advanced match analysis

R 1 C C 1 vs NatTheTacocat

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
24876
Duration
28:45
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Winner
R 1 C C 1 Quetzalcoatl · Elo 749 +13
28:45 Match length
Defeated
NatTheTacocat Thor · Elo 649 -13
64.0% win probability Pre-match · R 1 C C 1 favored win probability 36.0%
Key momentsIn match order
First pressure
2:04 NatTheTacocat Hersir trained
Fastest Classical
3:55* NatTheTacocat Freyja · estimated
Armory timing
4:26 NatTheTacocat Dwarven Armory
First extra TC
12:58 NatTheTacocat Town Center
Fastest Heroic
13:00* NatTheTacocat Skadi · estimated

R 1 C C 1

Quetzalcoatl · Blue
Win 749 +13
EAPM
29.4
Favorite unit
Warrior Priest
38 fielded
Total score
29,252
Military score
8,194
Economic score
16,481
Kills score
4,577
Units killed
173
Units lost
124
Buildings razed
17
Largest army
135
First expansion
—
Age path
PatecatlClassical · Est. start 3:22
CoyolxauhquiHeroic · Est. start 25:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production135 military units
Highest Score Most Kills

NatTheTacocat

Thor · Orange
Loss 649 -13
EAPM
21.7
Favorite unit
Throwing Axeman
91 fielded
Total score
20,853
Military score
5,452
Economic score
12,880
Kills score
2,521
Units killed
123
Units lost
170
Buildings razed
0
Largest army
146
First expansion
12:58
Age path
FreyjaClassical · Est. start 2:55
SkadiHeroic · Est. start 11:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
Large army production146 military units
Largest Army Most Deaths Most Improvements Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

R 1 C C 1

Army · 135

Units

Warrior Priest38
Tequihua Archer33
Ocelotl Warrior19
Coyote Warrior17
Tlamanih Spearman12
Centzon Totochtin10
Eagle Warrior4
Tzitzimitl2
Buildings 11 types
Farm24
House12
Calpulli7
Wall4
Nobles Hut2
Spike Trap2
Temple2
War Hut2
Armory1
Great Temple1
Sentry Tower1
God powers 2 invoked
Agave Bloom1
Tailwind1

NatTheTacocat

Army · 146

Units

Throwing Axeman91
Raiding Cavalry14
Berserk12
Hersir12
Godi7
Jarl7
Valkyrie3
Buildings 9 types
Wall17
House13
Longhouse6
Ox Cart Building5
Sentry Tower5
Great Hall2
Dwarven Armory1
Temple1
Town Center1
God powers 4 invoked
Frost2
Dwarven Mine1
Forest Fire1