Advanced match analysis
R 1 C C 1 vs NatTheTacocat
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 24876
- Duration
- 28:45
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
R 1 C C 1
Quetzalcoatl · Elo 749 +13
28:45
Match length
Defeated
NatTheTacocat
Thor · Elo 649 -13
64.0% win probability
Pre-match · R 1 C C 1 favored
win probability 36.0%
Key momentsIn match order
R 1 C C 1
Quetzalcoatl · Blue- EAPM
- 29.4
- Favorite unit
- Warrior Priest 38 fielded
- Total score
- 29,252
- Military score
- 8,194
- Economic score
- 16,481
- Kills score
- 4,577
- Units killed
- 173
- Units lost
- 124
- Buildings razed
- 17
- Largest army
- 135
- First expansion
- —
Age path
PatecatlClassical · Est. start 3:22
CoyolxauhquiHeroic · Est. start 25:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production135 military units
Highest Score
Most Kills
NatTheTacocat
Thor · Orange- EAPM
- 21.7
- Favorite unit
- Throwing Axeman 91 fielded
- Total score
- 20,853
- Military score
- 5,452
- Economic score
- 12,880
- Kills score
- 2,521
- Units killed
- 123
- Units lost
- 170
- Buildings razed
- 0
- Largest army
- 146
- First expansion
- 12:58
Age path
FreyjaClassical · Est. start 2:55
SkadiHeroic · Est. start 11:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
Large army production146 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
R 1 C C 1
Army · 135Units
Centzon Totochtin10