Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs FnxllClayll

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
1060
Duration
25:37
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
nak4no Amaterasu · Elo 1683 -15
25:37 Match length
Winner
FnxllClayll Oranos · Elo 1729 +15
43.4% win probability Pre-match · FnxllClayll favored win probability 56.6%
Key momentsIn match order
First pressure
3:43 FnxllClayll Military Barracks
Fastest Classical
3:53* nak4no Minakatatomi · estimated
Armory timing
8:26 nak4no Armory
Market timing
10:51 FnxllClayll Market
Fastest Heroic
13:27* nak4no Raijin · estimated
First extra TC
15:42 FnxllClayll Town Center
Fortress timing
20:08 FnxllClayll Palace
Fastest Mythic
23:08* FnxllClayll Helios · estimated

nak4no

Amaterasu · Blue
Loss 1683 -15
EAPM
85.5
Favorite unit
Yumi Archer
56 fielded
Largest army
201
First expansion
22:54
Age path
MinakatatomiClassical · Research start 2:53
RaijinHeroic · Est. start 12:12
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Market economy500 total resource volume
Large army production201 military units
No post-game awards

FnxllClayll

Oranos · Red
Win 1729 +15
EAPM
90.8
Favorite unit
Arcus
49 fielded
Largest army
178
First expansion
15:42
Age path
OceanusClassical · Est. start 3:06
HyperionHeroic · Est. start 12:21
HeliosMythic · Est. start 21:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy1,000 total resource volume
Large army production178 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

nak4no

Bought

Food100

Sold

Wood400
Total player market volume500

FnxllClayll

Bought

Food700
Wood200

Sold

Food100
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army · 201

Units

Yumi Archer56
Samurai55
Shinobi40
Bushi18
Naginata Rider16
Yari Spearman7
Onna Musha3
Raiju2
Wanyudo2
Yumi Horse Archer2
Buildings 14 types
Farm27
Wall19
House16
Watermill10
Mining Camp Japanese7
Shrine Japanese4
Dojo3
Stable Japanese3
Guardhouse2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers 7 invoked
Solar Shield5
Shrine Of The Hunt1
Thunder Burst1

FnxllClayll

Army · 178

Units

Arcus49
Murmillo47
Contarius41
Oracle11
Destroyer8
Cheiroballista7
Caladria6
Fanatic4
Centimanus2
Turma2
Satyr1
Buildings 12 types
Farm19
Wall19
Sky Passage10
Manor8
Military Barracks7
Counter Barracks2
Market2
Palace2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 7 invoked
Carnivora3
Chaos2
Shockwave2