Advanced match analysis
nak4no vs FnxllClayll
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 1060
- Duration
- 25:37
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
nak4no
Amaterasu · Elo 1683 -15
25:37
Match length
Winner
FnxllClayll
Oranos · Elo 1729 +15
43.4% win probability
Pre-match · FnxllClayll favored
win probability 56.6%
Key momentsIn match order
nak4no
Amaterasu · Blue- EAPM
- 85.5
- Favorite unit
- Yumi Archer 56 fielded
- Largest army
- 201
- First expansion
- 22:54
Age path
MinakatatomiClassical · Research start 2:53
RaijinHeroic · Est. start 12:12
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Market economy500 total resource volume
Large army production201 military units
No post-game awards
FnxllClayll
Oranos · Red- EAPM
- 90.8
- Favorite unit
- Arcus 49 fielded
- Largest army
- 178
- First expansion
- 15:42
Age path
OceanusClassical · Est. start 3:06
HyperionHeroic · Est. start 12:21
HeliosMythic · Est. start 21:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy1,000 total resource volume
Large army production178 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
nak4no
Bought
Sold
Total player market volume500
FnxllClayll
Bought
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.