Replay-derived match flow, timings, and composition.

Advanced match analysis

Heavy.Pie vs Rave

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
23181
Duration
19:31
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeated
Heavy.Pie Ra · Elo 1187 -13
19:31 Match length
Winner
Rave Odin · Elo 1274 +13
37.7% win probability Pre-match · Rave favored win probability 62.3%
Key momentsIn match order
First pressure
3:41 Rave Hersir trained
Fastest Classical
4:27* Rave Freyja · estimated
Armory timing
6:04 Heavy.Pie Armory
Fastest Heroic
12:29* Heavy.Pie Sobek · estimated
Fortress timing
14:09 Rave Hill Fort
First extra TC
15:02 Heavy.Pie Town Center

Heavy.Pie

Ra · Blue
Loss 1187 -13
EAPM
61.4
Favorite unit
Axeman
11 fielded
Largest army
44
First expansion
15:02
Age path
BastClassical · Research start 4:36
SobekHeroic · Research start 11:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Rave

Odin · Red
Win 1274 +13
EAPM
34.9
Favorite unit
Berserk
87 fielded
Largest army
222
First expansion
—
Age path
FreyjaClassical · Research start 3:27
NjordHeroic · Research start 12:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production222 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Heavy.Pie

Army · 44

Units

Axeman11
Sphinx9
Chariot Archer7
Petsuchos6
War Elephant5
Camel Rider4
Spearman2
Buildings 13 types
House16
Obelisk6
Barracks4
Granary4
Mining Camp3
Lumber Camp2
Migdol Stronghold2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm2

Rave

Army · 222

Units

Berserk87
Throwing Axeman60
Godi23
Hirdman20
Raiding Cavalry16
Portable Ram8
Hersir5
Valkyrie3
Buildings 7 types
House17
Longhouse7
Ox Cart Building5
Great Hall3
Armory1
Hill Fort1
Temple1
God powers 5 invoked
Great Hunt2
Walking Woods2
Forest Fire1