Advanced match analysis
Hacker25Pro vs Malban
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 26867
- Duration
- 32:33
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Hacker25Pro
Thor · Elo 859 -16
32:33
Match length
Winner
Malban
Loki · Elo 892 +16
45.3% win probability
Pre-match · Malban favored
win probability 54.7%
Key momentsIn match order
Hacker25Pro
Thor · Blue- EAPM
- 30.3
- Favorite unit
- Berserk 73 fielded
- Largest army
- 206
- First expansion
- 19:17
Age path
FreyjaClassical · Research start 4:58
SkadiHeroic · Research start 24:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Market economy2,700 total resource volume
Large army production206 military units
No post-game awards
Malban
Loki · Red- EAPM
- 32.6
- Favorite unit
- Raiding Cavalry 56 fielded
- Largest army
- 197
- First expansion
- 7:00
Age path
ForsetiClassical · Est. start 3:41
NjordHeroic · Est. start 7:12
HelMythic · Est. start 18:27
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Large army production197 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,700 total volume›
Hacker25Pro
Bought
Sold
Total player market volume2,700
Malban
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.