Replay-derived match flow, timings, and composition.

Advanced match analysis

Hacker25Pro vs Malban

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
26867
Duration
32:33
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Hacker25Pro Thor · Elo 859 -16
32:33 Match length
Winner
Malban Loki · Elo 892 +16
45.3% win probability Pre-match · Malban favored win probability 54.7%
Key momentsIn match order
First pressure
3:40 Malban Hersir trained
Armory timing
4:38 Malban Armory
Fastest Classical
4:41* Malban Forseti · estimated
First extra TC
7:00 Malban Town Center
Fastest Heroic
8:27* Malban Njord · estimated
Market timing
15:15 Hacker25Pro Market
Fortress timing
17:22 Malban Hill Fort
Fastest Mythic
20:27* Malban Hel · estimated

Hacker25Pro

Thor · Blue
Loss 859 -16
EAPM
30.3
Favorite unit
Berserk
73 fielded
Largest army
206
First expansion
19:17
Age path
FreyjaClassical · Research start 4:58
SkadiHeroic · Research start 24:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Market economy2,700 total resource volume
Large army production206 military units
No post-game awards

Malban

Loki · Red
Win 892 +16
EAPM
32.6
Favorite unit
Raiding Cavalry
56 fielded
Largest army
197
First expansion
7:00
Age path
ForsetiClassical · Est. start 3:41
NjordHeroic · Est. start 7:12
HelMythic · Est. start 18:27
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Large army production197 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

Hacker25Pro

Bought

Food200
Wood300

Sold

Wood2,200
Total player market volume2,700

Malban

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hacker25Pro

Army · 206

Units

Berserk73
Throwing Axeman56
Hirdman31
Godi25
Raiding Cavalry13
Hersir6
Jarl2
Buildings 12 types
House65
Farm31
Longhouse15
Wall15
Ox Cart Building10
Sentry Tower8
Great Hall4
Dwarven Armory2
Market2
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Frost2
Forest Fire1

Malban

Army · 197

Units

Raiding Cavalry56
Throwing Axeman53
Godi17
Jarl16
Hirdman11
Huskarl11
Berserk10
Portable Ram9
Hersir5
Ballista4
Fire Giant3
Mountain Giant2
Buildings 12 types
Farm54
Wall27
House21
Great Hall8
Longhouse8
Ox Cart Building5
Town Center4
Hill Fort3
Sentry Tower3
Armory1
Market1
Temple1
God powers 4 invoked
Healing Spring2
Nidhogg1
Walking Woods1