Advanced match analysis
RBR vs nanobytesinc
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 25143
- Duration
- 22:32
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
RBR
Poseidon · Elo 990 -12
22:32
Match length
Winner
nanobytesinc
Isis · Elo 1114 +12
32.9% win probability
Pre-match · nanobytesinc favored
win probability 67.1%
Key momentsIn match order
RBR
Poseidon · Blue- EAPM
- 39.7
- Favorite unit
- Toxotes 59 fielded
- Largest army
- 131
- First expansion
- 8:32
Age path
HermesClassical · Research start 2:53
DionysusHeroic · Research start 15:35
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production131 military units
No post-game awards
nanobytesinc
Isis · Grey- EAPM
- 51.8
- Favorite unit
- Spearman 100 fielded
- Largest army
- 114
- First expansion
- 4:36
Age path
BastClassical · Est. start 3:18
SobekHeroic · Est. start 12:59
ThothMythic · Research start 15:37
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Market economy1,400 total resource volume
Large army production114 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
RBR
Bought
No buys
Sold
No sells
Total player market volume0
nanobytesinc
Bought
No buys
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.