Replay-derived match flow, timings, and composition.

Advanced match analysis

RBR vs nanobytesinc

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
25143
Duration
22:32
Patch
19.17020
Played
· 7 hours ago
Yellow River map preview
MapYellow River
Defeated
RBR Poseidon · Elo 990 -12
22:32 Match length
Winner
nanobytesinc Isis · Elo 1114 +12
32.9% win probability Pre-match · nanobytesinc favored win probability 67.1%
Key momentsIn match order
Fastest Classical
3:53* RBR Hermes · estimated
First extra TC
4:36 nanobytesinc Town Center
First pressure
6:12 nanobytesinc Barracks
Armory timing
11:29 nanobytesinc Armory
Fortress timing
13:51 nanobytesinc Migdol Stronghold
Fastest Heroic
14:14* nanobytesinc Sobek · estimated
Fastest Mythic
17:37* nanobytesinc Thoth · estimated
Market timing
19:00 nanobytesinc Market

RBR

Poseidon · Blue
Loss 990 -12
EAPM
39.7
Favorite unit
Toxotes
59 fielded
Largest army
131
First expansion
8:32
Age path
HermesClassical · Research start 2:53
DionysusHeroic · Research start 15:35
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production131 military units
No post-game awards

nanobytesinc

Isis · Grey
Win 1114 +12
EAPM
51.8
Favorite unit
Spearman
100 fielded
Largest army
114
First expansion
4:36
Age path
BastClassical · Est. start 3:18
SobekHeroic · Est. start 12:59
ThothMythic · Research start 15:37
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Market economy1,400 total resource volume
Large army production114 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

RBR

Bought

No buys

Sold

No sells

Total player market volume0

nanobytesinc

Bought

No buys

Sold

Wood1,400
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RBR

Army · 131

Units

Toxotes59
Hippeus49
Hoplite10
Atalanta3
Hydra3
Centaur2
Hippolyta2
Theseus2
Peltast1
Buildings 11 types
Farm17
House16
Storehouse12
Fortress4
Granary4
Town Center4
Archery Range3
Stable3
Military Academy2
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

nanobytesinc

Army · 114

Units

Spearman100
War Elephant12
Petsuchos1
Phoenix1
Buildings 18 types
Farm39
House27
Wall25
Obelisk17
Granary10
Mining Camp6
Barracks5
Lumber Camp4
Armory3
Migdol Stronghold3
Town Center3
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Locust Swarm2
Prosperity2
Meteor1