Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs Creto

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
17453
Duration
45:21
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
supdood Thor · Elo 1105 +15
45:21 Match length
Defeated
Creto Freyr · Elo 1063 -15
56.0% win probability Pre-match · supdood favored win probability 44.0%
Key momentsIn match order
First pressure
1:54 supdood Hersir trained
Fastest Classical
4:37* supdood Freyja · estimated
Armory timing
4:57 supdood Dwarven Armory
First extra TC
8:32 supdood Town Center
Fastest Heroic
8:52* supdood Skadi · estimated
Fortress timing
12:17 Creto Hill Fort
Market timing
13:39 supdood Market
Fastest Mythic
17:34* supdood Baldr · estimated

supdood

Thor · Blue
Win 1105 +15
EAPM
51.1
Favorite unit
Godi
68 fielded
Total score
71,961
Military score
27,405
Economic score
31,292
Kills score
13,304
Units killed
404
Units lost
480
Buildings razed
97
Largest army
276
First expansion
8:32
Age path
FreyjaClassical · Est. start 3:37
SkadiHeroic · Est. start 7:37
BaldrMythic · Est. start 15:34
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom11 expansion build events
Heavy walling26 wall build events
Market economy7,000 total resource volume
Large army production276 military units
Highest Score Largest Army Most Deaths Most Kills Most Resources Most Titan Kills

Creto

Freyr · Red
Loss 1063 -15
EAPM
38.1
Favorite unit
Throwing Axeman
107 fielded
Total score
48,938
Military score
14,503
Economic score
21,525
Kills score
12,910
Units killed
376
Units lost
402
Buildings razed
48
Largest army
334
First expansion
8:47
Age path
UllrClassical · Est. start 4:21
AegirHeroic · Est. start 10:20
VidarMythic · Est. start 17:38
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling36 wall build events
Market economy23,800 total resource volume
Large army production334 military units
Most Improvements

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 30,800 total volume

supdood

Bought

Food1,400
Wood3,500

Sold

Food1,300
Wood800
Total player market volume7,000

Creto

Bought

Food2,100
Wood100

Sold

Food5,200
Wood16,400
Total player market volume23,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 276

Units

Godi68
Portable Ram54
Throwing Axeman52
Jarl27
Berserk23
Valkyrie14
Ballista10
Fire Giant10
Hersir10
Frost Giant8
Buildings 11 types
Farm58
Wall26
House16
Town Center11
Great Hall10
Longhouse9
Hill Fort8
Ox Cart Building8
Temple3
Market2
Dwarven Armory1
God powers 6 invoked
Dwarven Mine3
Frost1
Ragnarok1
Titan Gate1

Creto

Army · 334

Units

Throwing Axeman107
Hersir89
Huskarl58
Berserk33
Portable Ram26
Godi16
Ballista5
Buildings 12 types
Farm80
House77
Wall36
Sentry Tower17
Longhouse12
Ox Cart Building8
Great Hall7
Hill Fort6
Armory2
Town Center2
Market1
Temple1
God powers 11 invoked
Asgardian Bastion5
Tempest3
Gullinbursti1
Inferno1
Titan Gate1