Advanced match analysis
supdood vs Creto
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 17453
- Duration
- 45:21
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
supdood
Thor · Elo 1105 +15
45:21
Match length
Defeated
Creto
Freyr · Elo 1063 -15
56.0% win probability
Pre-match · supdood favored
win probability 44.0%
Key momentsIn match order
supdood
Thor · Blue- EAPM
- 51.1
- Favorite unit
- Godi 68 fielded
- Total score
- 71,961
- Military score
- 27,405
- Economic score
- 31,292
- Kills score
- 13,304
- Units killed
- 404
- Units lost
- 480
- Buildings razed
- 97
- Largest army
- 276
- First expansion
- 8:32
Age path
FreyjaClassical · Est. start 3:37
SkadiHeroic · Est. start 7:37
BaldrMythic · Est. start 15:34
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom11 expansion build events
Heavy walling26 wall build events
Market economy7,000 total resource volume
Large army production276 military units
Highest Score
Largest Army
Most Deaths
Most Kills
Most Resources
Most Titan Kills
Creto
Freyr · Red- EAPM
- 38.1
- Favorite unit
- Throwing Axeman 107 fielded
- Total score
- 48,938
- Military score
- 14,503
- Economic score
- 21,525
- Kills score
- 12,910
- Units killed
- 376
- Units lost
- 402
- Buildings razed
- 48
- Largest army
- 334
- First expansion
- 8:47
Age path
UllrClassical · Est. start 4:21
AegirHeroic · Est. start 10:20
VidarMythic · Est. start 17:38
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling36 wall build events
Market economy23,800 total resource volume
Large army production334 military units
Most Improvements
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 30,800 total volume›
supdood
Bought
Sold
Total player market volume7,000
Creto
Bought
Sold
Total player market volume23,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.