Replay-derived match flow, timings, and composition.

Advanced match analysis

Xlx Fire vs fishershieldsy

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
22453
Duration
27:07
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
Xlx Fire Set · Elo 503 -12
27:07 Match length
Winner
fishershieldsy Isis · Elo 612 +12
34.8% win probability Pre-match · fishershieldsy favored win probability 65.2%
Key momentsIn match order
Fastest Classical
5:04* fishershieldsy Bast · estimated
First extra TC
7:25 Xlx Fire Town Center
First pressure
10:28 fishershieldsy Barracks
Armory timing
11:44 fishershieldsy Armory
Fastest Heroic
13:22* fishershieldsy Sobek · estimated
Fortress timing
16:43 fishershieldsy Migdol Stronghold
Market timing
18:26 fishershieldsy Market
Fastest Mythic
23:22* Xlx Fire Horus · estimated

Xlx Fire

Set · Blue
Loss 503 -12
EAPM
19.1
Favorite unit
Camel Rider
75 fielded
Largest army
172
First expansion
7:25
Age path
AnubisClassical · Research start 4:10
SekhmetHeroic · Research start 17:45
HorusMythic · Research start 21:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Large army production172 military units
No post-game awards

fishershieldsy

Isis · Red
Win 612 +12
EAPM
27.8
Favorite unit
Spearman
57 fielded
Largest army
158
First expansion
9:50
Age path
BastClassical · Research start 4:04
SobekHeroic · Research start 12:07
ThothMythic · Research start 21:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production158 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Xlx Fire

Army · 172

Units

Camel Rider75
War Elephant23
Avenger15
Mercenary15
Mercenary Cavalry15
Scarab15
Anubite7
Siege Tower7
Buildings 18 types
Farm43
House16
Wall15
Obelisk9
Migdol Stronghold8
Mining Camp6
Granary5
Lumber Camp2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Siege Works1
Temple1
Town Center1
God powers 6 invoked
Plague Of Serpents4
Tornado1
Vision1

fishershieldsy

Army · 158

Units

Spearman57
War Elephant52
Axeman17
Phoenix14
Petsuchos7
Sphinx5
Camel Rider3
Chariot Archer2
Slinger1
Buildings 16 types
Farm71
House21
Barracks7
Granary7
Mining Camp6
Obelisk5
Migdol Stronghold4
Town Center4
Lumber Camp3
Market2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Locust Swarm1
Meteor1
Prosperity1