Advanced match analysis
DarthSauron vs iHaveLongBalls
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 21273
- Duration
- 31:26
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
DarthSauron
Hades · Elo 894 -16
31:26
Match length
Winner
iHaveLongBalls
Hades · Elo 940 +30
43.4% win probability
Pre-match · iHaveLongBalls favored
win probability 56.6%
Key momentsIn match order
DarthSauron
Hades · Mint- EAPM
- 40.9
- Favorite unit
- Hoplite 268 fielded
- Total score
- 35,525
- Military score
- 10,370
- Economic score
- 16,104
- Kills score
- 9,081
- Units killed
- 309
- Units lost
- 443
- Buildings razed
- 22
- Largest army
- 584
- First expansion
- 6:40
Age path
AresClassical · Research start 3:59
ApolloHeroic · Est. start 12:23
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy2,800 total resource volume
Large army production584 military units
Most Deaths
iHaveLongBalls
Hades · Red- EAPM
- 34.4
- Favorite unit
- Toxotes 114 fielded
- Total score
- 54,339
- Military score
- 21,612
- Economic score
- 20,793
- Kills score
- 11,934
- Units killed
- 443
- Units lost
- 308
- Buildings razed
- 22
- Largest army
- 254
- First expansion
- 8:06
Age path
AresClassical · Research start 3:53
AphroditeHeroic · Research start 15:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production254 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,800 total volume›
DarthSauron
Bought
Sold
Total player market volume2,800
iHaveLongBalls
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.