Replay-derived match flow, timings, and composition.

Advanced match analysis

Mammash Reborn vs Scrotox

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
32531
Duration
20:10
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Mammash Reborn Poseidon · Elo 1461 -14
20:10 Match length
Winner
Scrotox Isis · Elo 1539 +14
39.0% win probability Pre-match · Scrotox favored win probability 61.0%
Key momentsIn match order
Fastest Classical
3:48* Mammash Reborn Ares · estimated
First pressure
4:28 Mammash Reborn Stable
Armory timing
7:29 Scrotox Armory
Market timing
9:13 Mammash Reborn Market
First extra TC
9:38 Mammash Reborn Town Center
Fastest Heroic
10:38* Scrotox Nephthys · estimated
Fortress timing
12:55 Scrotox Migdol Stronghold

Mammash Reborn

Poseidon · Blue
Loss 1461 -14
EAPM
78.0
Favorite unit
Toxotes
36 fielded
Largest army
113
First expansion
9:38
Age path
AresClassical · Est. start 2:48
AphroditeHeroic · Est. start 11:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Market economy2,000 total resource volume
Large army production113 military units
No post-game awards

Scrotox

Isis · Red
Win 1539 +14
EAPM
55.0
Favorite unit
Spearman
66 fielded
Largest army
118
First expansion
—
Age path
AnubisClassical · Research start 3:40
NephthysHeroic · Est. start 9:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
Large army production118 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Mammash Reborn

Bought

Food1,000

Sold

Food200
Wood800
Total player market volume2,000

Scrotox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mammash Reborn

Army · 113

Units

Toxotes36
Prodromos26
Hippeus22
Peltast15
Petrobolos4
Theseus4
Atalanta3
Cyclops2
Hippolyta1
Buildings 11 types
Farm25
House18
Storehouse8
Wall7
Granary4
Archery Range3
Stable3
Fortress1
Market1
Temple1
Town Center1
God powers 2 invoked
Curse1
Lure1

Scrotox

Army · 118

Units

Spearman66
Chariot Archer14
Slinger12
Camel Rider8
War Elephant7
Anubite3
Axeman3
Siege Tower3
Scorpion Man2
Buildings 15 types
Wall16
House15
Farm13
Granary9
Obelisk8
Barracks5
Mining Camp4
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Plague Of Serpents2
Ancestors1
Prosperity1