Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs rossarinho

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
23263
Duration
20:21
Patch
19.17020
Played
· 7 hours ago
Yellow River map preview
MapYellow River
Defeated
Cap'nK Hades · Elo 1137 -17
20:21 Match length
Winner
rossarinho Isis · Elo 1156 +17
47.3% win probability Pre-match · rossarinho favored win probability 52.7%
Key momentsIn match order
Fastest Classical
4:11* Cap'nK Ares · estimated
First pressure
4:16 Cap'nK Archery Range
Market timing
4:29 Cap'nK Market
First extra TC
4:45 rossarinho Town Center
Armory timing
8:15 rossarinho Armory
Fastest Heroic
9:55* rossarinho Sobek · estimated
Fortress timing
13:51 rossarinho Migdol Stronghold

Cap'nK

Hades · Red
Loss 1137 -17
EAPM
37.0
Favorite unit
Toxotes
18 fielded
Largest army
87
First expansion
10:19
Age path
AresClassical · Est. start 3:11
ApolloHeroic · Est. start 11:33
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,500 total resource volume
Large army production87 military units
No post-game awards

rossarinho

Isis · Blue
Win 1156 +17
EAPM
56.0
Favorite unit
Spearman
65 fielded
Largest army
175
First expansion
4:45
Age path
BastClassical · Research start 3:32
SobekHeroic · Est. start 8:40
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Market economy2,300 total resource volume
Large army production175 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,800 total volume

Cap'nK

Bought

Food900
Wood300

Sold

Food400
Wood1,900
Total player market volume3,500

rossarinho

Bought

Food300

Sold

Wood2,000
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army · 87

Units

Toxotes18
Hippeus16
Hypaspist16
Prodromos12
Peltast11
Achilles3
Cyclops3
Petrobolos3
Ajax2
Manticore2
Chiron1
Buildings 12 types
Farm13
House13
Granary6
Storehouse5
Archery Range3
Military Academy3
Stable2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers 2 invoked
Sentinel1
Underworld Passage1

rossarinho

Army · 175

Units

Spearman65
Slinger37
Axeman25
Chariot Archer20
Camel Rider16
Siege Tower6
Mercenary3
Petsuchos3
Buildings 17 types
House34
Farm28
Barracks9
Obelisk7
Market5
Granary4
Mining Camp4
Lumber Camp3
Migdol Stronghold2
Siege Works2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Prosperity3
Locust Swarm1