Replay-derived match flow, timings, and composition.

Advanced match analysis

moransanson vs Aluc

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
20197
Duration
17:20
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Defeated
moransanson Set · Elo 1338 -12
17:20 Match length
Winner
Aluc Tsukuyomi · Elo 1457 +12
33.5% win probability Pre-match · Aluc favored win probability 66.5%
Key momentsIn match order
Fastest Classical
3:47* Aluc Inari Okami · estimated
First pressure
3:59 Aluc Stable Japanese
Armory timing
6:00 moransanson Armory
Fastest Heroic
8:39* Aluc Hachiman · estimated
First extra TC
14:19 moransanson Town Center
Fortress timing
15:34 moransanson Migdol Stronghold

moransanson

Set · Blue
Loss 1338 -12
EAPM
38.5
Favorite unit
Spearman
48 fielded
Largest army
89
First expansion
14:19
Age path
PtahClassical · Est. start 4:11
NephthysHeroic · Est. start 13:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production89 military units
No post-game awards

Aluc

Tsukuyomi · Red
Win 1457 +12
EAPM
57.9
Favorite unit
Yumi Horse Archer
28 fielded
Largest army
77
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:02
HachimanHeroic · Est. start 7:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

moransanson

Army · 89

Units

Spearman48
Slinger22
Axeman17
Wadjet2
Buildings 12 types
House17
Obelisk14
Barracks6
Granary6
Mining Camp4
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 5 invoked
Shifting Sands2
Vision2
Ancestors1

Aluc

Army · 77

Units

Yumi Horse Archer28
Daimyo21
Samurai19
Naginata Rider7
Bushi1
Kitsune1
Buildings 12 types
House18
Farm9
Watermill8
Shrine Japanese6
Wall6
Mining Camp Japanese5
Dojo3
Stable Japanese2
Armory1
Castle1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1