Replay-derived match flow, timings, and composition.

Advanced match analysis

Boxeronte vs s,alm smurf

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
24317
Duration
23:34
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Boxeronte Gaia · Elo 1782 +22
23:34 Match length
Defeated
s,alm smurf Zeus · Elo 1863 -22
38.5% win probability Pre-match · s,alm smurf favored · Upset win probability 61.5%
Key momentsIn match order
Fastest Classical
3:38* Boxeronte Oceanus · estimated
First pressure
3:55 Boxeronte Military Barracks
First extra TC
4:06 s,alm smurf Town Center
Armory timing
7:32 s,alm smurf Armory
Market timing
9:31 s,alm smurf Market
Fortress timing
9:38 s,alm smurf Fortress
Fastest Heroic
10:17* s,alm smurf Dionysus · estimated
Fastest Mythic
20:01* Boxeronte Atlas · estimated

Boxeronte

Gaia · Blue
Win 1782 +22
EAPM
63.7
Favorite unit
Fanatic
62 fielded
Total score
49,280
Military score
22,900
Economic score
21,955
Kills score
4,501
Units killed
155
Units lost
138
Buildings razed
7
Largest army
217
First expansion
5:41
Age path
OceanusClassical · Research start 2:38
RheiaHeroic · Est. start 11:18
AtlasMythic · Est. start 18:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy2,400 total resource volume
Large army production217 military units
Highest Score Most Improvements Most Kills Most Resources

s,alm smurf

Zeus · Red
Loss 1863 -22
EAPM
97.9
Favorite unit
Hypaspist
88 fielded
Total score
36,577
Military score
11,700
Economic score
20,475
Kills score
4,402
Units killed
140
Units lost
161
Buildings razed
8
Largest army
239
First expansion
4:06
Age path
AthenaClassical · Research start 2:48
DionysusHeroic · Est. start 9:02
HeraMythic · Est. start 19:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,400 total resource volume
Large army production239 military units
Largest Army Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,800 total volume

Boxeronte

Bought

Food700

Sold

Wood1,700
Total player market volume2,400

s,alm smurf

Bought

Wood400

Sold

Food500
Wood1,500
Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boxeronte

Army · 217

Units

Fanatic62
Arcus53
Murmillo39
Contarius25
Destroyer12
Turma9
Argus8
Oracle4
Caladria3
Behemoth2
Buildings 12 types
Farm18
Manor12
Wall12
Economic Guild8
Military Barracks8
Palace4
Town Center3
Armory2
Counter Barracks2
Market2
Sentry Tower1
Temple1
God powers 10 invoked
Carnivora4
Traitor3
Gaia Forest2
Implode1

s,alm smurf

Army · 239

Units

Hypaspist88
Peltast49
Toxotes42
Hoplite37
Petrobolos14
Jason5
Heracles2
Odysseus2
Buildings 11 types
Farm29
House17
Storehouse9
Fortress7
Granary7
Military Academy6
Archery Range4
Market2
Temple2
Town Center2
Armory1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1