Replay-derived match flow, timings, and composition.

Advanced match analysis

fuppers vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
18941
Duration
16:18
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Winner
fuppers Thor · Elo 1258 +14
16:18 Match length
Defeated
Ocebe_VIP Quetzalcoatl · Elo 1189 -14
59.8% win probability Pre-match · fuppers favored win probability 40.2%
Key momentsIn match order
First pressure
1:46 fuppers Hersir trained
Fastest Classical
4:32* fuppers Forseti · estimated
Armory timing
4:39 fuppers Dwarven Armory
First extra TC
7:10 Ocebe_VIP Town Center

fuppers

Thor · Blue
Win 1258 +14
EAPM
27.8
Favorite unit
Throwing Axeman
50 fielded
Largest army
91
First expansion
—
Age path
ForsetiClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production91 military units
No post-game awards

Ocebe_VIP

Quetzalcoatl · Red
Loss 1189 -14
EAPM
29.6
Favorite unit
Warrior Priest
18 fielded
Largest army
53
First expansion
7:10
Age path
PatecatlClassical · Research start 4:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fuppers

Army · 91

Units

Throwing Axeman50
Berserk35
Hersir4
Troll2
Buildings 6 types
House20
Farm15
Longhouse5
Ox Cart Building4
Dwarven Armory1
Temple1
God powers 1 invoked
Healing Spring1

Ocebe_VIP

Army · 53

Units

Warrior Priest18
Coyote Warrior13
Ocelotl Warrior10
Tequihua Archer10
Centzon Totochtin2
Buildings 7 types
Calpulli13
Farm11
House8
Nobles Hut2
Temple2
War Hut2
Town Center1
God powers 2 invoked
Agave Bloom1
Tailwind1