Advanced match analysis
viniciuszentilmadronaa vs KING
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 13998
- Duration
- 29:25
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
viniciuszentilmadronaa
Isis · Elo 888 +18
29:25
Match length
Defeated
KING
Gaia · Elo 885 -18
50.4% win probability
Pre-match · viniciuszentilmadronaa favored
win probability 49.6%
Key momentsIn match order
viniciuszentilmadronaa
Isis · Blue- EAPM
- 38.6
- Favorite unit
- Camel Rider 105 fielded
- Largest army
- 253
- First expansion
- 5:21
Age path
AnubisClassical · Research start 4:10
NephthysHeroic · Research start 7:41
ThothMythic · Research start 17:45
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Market economy5,000 total resource volume
Large army production253 military units
No post-game awards
KING
Gaia · Red- EAPM
- 32.9
- Favorite unit
- Arcus 95 fielded
- Largest army
- 195
- First expansion
- 13:44
Age path
LetoClassical · Research start 4:35
TheiaHeroic · Research start 8:15
AtlasMythic · Research start 21:15
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Large army production195 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,000 total volume›
viniciuszentilmadronaa
Bought
Sold
Total player market volume5,000
KING
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.