Advanced match analysis
nak4no vs Rave
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 20928
- Duration
- 9:46
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
nak4no
Amaterasu · Elo 1698 +2
9:46
Match length
Defeated
Rave
Odin · Elo 1261 -2
92.5% win probability
Pre-match · nak4no favored
win probability 7.5%
Key momentsIn match order
nak4no
Amaterasu · Blue- EAPM
- 61.3
- Favorite unit
- Naginata Rider 15 fielded
- Largest army
- 27
- First expansion
- —
Age path
MinakatatomiClassical · Research start 2:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Rave
Odin · Red- EAPM
- 35.4
- Favorite unit
- Throwing Axeman 16 fielded
- Largest army
- 50
- First expansion
- —
Age path
FreyjaClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.