Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs Rave

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
20928
Duration
9:46
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Winner
nak4no Amaterasu · Elo 1698 +2
9:46 Match length
Defeated
Rave Odin · Elo 1261 -2
92.5% win probability Pre-match · nak4no favored win probability 7.5%
Key momentsIn match order
First pressure
2:26 Rave Hersir trained
Fastest Classical
3:56* nak4no Minakatatomi · estimated

nak4no

Amaterasu · Blue
Win 1698 +2
EAPM
61.3
Favorite unit
Naginata Rider
15 fielded
Largest army
27
First expansion
—
Age path
MinakatatomiClassical · Research start 2:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Rave

Odin · Red
Loss 1261 -2
EAPM
35.4
Favorite unit
Throwing Axeman
16 fielded
Largest army
50
First expansion
—
Age path
FreyjaClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army · 27

Units

Naginata Rider15
Samurai10
Onna Musha1
Wanyudo1
Buildings 7 types
House12
Shrine Japanese4
Dojo1
Mining Camp Japanese1
Stable Japanese1
Temple1
Watermill1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1

Rave

Army · 50

Units

Throwing Axeman16
Hirdman12
Berserk10
Hersir6
Raiding Cavalry5
Valkyrie1
Buildings 5 types
House4
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers 1 invoked
Great Hunt1