Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs nanobytesinc

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
21955
Duration
12:22
Patch
19.17020
Played
· 5 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
supdood Odin · Elo 1090 -17
12:22 Match length
Winner
nanobytesinc Isis · Elo 1102 +17
48.3% win probability Pre-match · nanobytesinc favored win probability 51.7%
Key momentsIn match order
First pressure
1:51 supdood Hersir trained
Fastest Classical
3:47* supdood Freyja · estimated
Armory timing
7:04 nanobytesinc Armory
Fastest Heroic
9:24* nanobytesinc Nephthys · estimated
Fortress timing
10:41 nanobytesinc Migdol Stronghold

supdood

Odin · Blue
Loss 1090 -17
EAPM
55.4
Favorite unit
Raiding Cavalry
6 fielded
Largest army
17
First expansion
—
Age path
FreyjaClassical · Est. start 2:47
SkadiHeroic · Est. start 10:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

nanobytesinc

Isis · Grey
Win 1102 +17
EAPM
51.8
Favorite unit
Camel Rider
6 fielded
Largest army
20
First expansion
—
Age path
BastClassical · Est. start 3:49
NephthysHeroic · Research start 8:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 17

Units

Raiding Cavalry6
Hersir5
Berserk3
Throwing Axeman2
Valkyrie1
Buildings 6 types
House7
Ox Cart Building2
Armory1
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Great Hunt1

nanobytesinc

Army · 20

Units

Camel Rider6
Axeman5
Spearman4
Sphinx3
Scorpion Man2
Buildings 12 types
Obelisk9
House7
Granary5
Lumber Camp2
Mining Camp2
Armory1
Barracks1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1