Replay-derived match flow, timings, and composition.

Advanced match analysis

𐂃𐂃 vs BEANBOI69

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
8539
Duration
16:00
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Winner
𐂃𐂃 Loki · Elo 1493 +6
16:00 Match length
Defeated
BEANBOI69 Poseidon · Elo 1238 -6
81.3% win probability Pre-match · 𐂃𐂃 favored win probability 18.7%
Key momentsIn match order
First pressure
1:41 𐂃𐂃 Hersir trained
Fastest Classical
4:14* 𐂃𐂃 Forseti · estimated
Armory timing
7:32 BEANBOI69 Armory
Fastest Heroic
10:17* BEANBOI69 Aphrodite · estimated
Market timing
10:19 𐂃𐂃 Market

𐂃𐂃

Loki · Purple
Win 1493 +6
EAPM
80.3
Favorite unit
Hirdman
42 fielded
Largest army
223
First expansion
—
Age path
ForsetiClassical · Est. start 3:14
BragiHeroic · Est. start 10:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Market economy500 total resource volume
Large army production223 military units
No post-game awards

BEANBOI69

Poseidon · Red
Loss 1238 -6
EAPM
39.8
Favorite unit
Hypaspist
18 fielded
Largest army
72
First expansion
—
Age path
HermesClassical · Est. start 3:25
AphroditeHeroic · Est. start 9:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

𐂃𐂃

Bought

Food100

Sold

Food300
Wood100
Total player market volume500

BEANBOI69

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

𐂃𐂃

Army · 223

Units

Hirdman42
Jarl40
Throwing Axeman40
Berserk35
Hersir35
Godi25
Raiding Cavalry3
Troll3
Buildings 8 types
Wall14
House13
Longhouse4
Ox Cart Building4
Great Hall3
Armory1
Market1
Temple1
God powers 4 invoked
Spy2
Flaming Weapons1
Healing Spring1

BEANBOI69

Army · 72

Units

Hypaspist18
Prodromos18
Hippeus16
Centaur10
Hoplite6
Theseus2
Atalanta1
Hippolyta1
Buildings 7 types
House15
Military Academy4
Granary2
Stable2
Storehouse2
Armory1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1