Replay-derived match flow, timings, and composition.

Advanced match analysis

Professor pAra vs menonita4ever

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
24839
Duration
24:07
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Defeated
Professor pAra Hades · Elo 1000 -16
24:07 Match length
Winner
menonita4ever Loki · Elo 1027 +16
46.1% win probability Pre-match · menonita4ever favored win probability 53.9%
Key momentsIn match order
First pressure
3:20 menonita4ever Hersir trained
Fastest Classical
4:17* menonita4ever Forseti · estimated
Armory timing
6:00 Professor pAra Armory
First extra TC
8:05 menonita4ever Town Center
Fastest Heroic
9:27* Professor pAra Aphrodite · estimated
Fortress timing
11:59 Professor pAra Fortress
Market timing
14:57 Professor pAra Market
Fastest Mythic
18:54* Professor pAra Hephaestus · estimated

Professor pAra

Hades · Blue
Loss 1000 -16
EAPM
39.2
Favorite unit
Peltast
25 fielded
Largest army
119
First expansion
17:03
Age path
AthenaClassical · Research start 3:18
AphroditeHeroic · Research start 8:12
HephaestusMythic · Research start 16:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production119 military units
No post-game awards

menonita4ever

Loki · Red
Win 1027 +16
EAPM
66.7
Favorite unit
Raiding Cavalry
39 fielded
Largest army
208
First expansion
8:05
Age path
ForsetiClassical · Est. start 3:17
BragiHeroic · Est. start 15:36
HelMythic · Est. start 17:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production208 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Professor pAra

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

menonita4ever

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Professor pAra

Army · 119

Units

Peltast25
Toxotes25
Hypaspist20
Hoplite16
Gastraphetoros12
Petrobolos7
Perseus6
Achilles3
Ajax2
Minotaur2
Chiron1
Buildings 13 types
Farm22
House19
Military Academy7
Storehouse7
Archery Range6
Granary5
Wall4
Armory3
Fortress3
Market2
Sentry Tower2
Town Center2
Temple1
God powers 5 invoked
Sentinel3
Curse1
Plenty Vault1

menonita4ever

Army · 208

Units

Raiding Cavalry39
Throwing Axeman38
Troll26
Hersir25
Jarl20
Portable Ram17
Godi14
Huskarl10
Berserk8
Hirdman5
Fire Giant4
Ballista1
Mountain Giant1
Buildings 10 types
Farm45
House37
Great Hall10
Ox Cart Building9
Longhouse8
Hill Fort5
Town Center4
Wall3
Armory1
Temple1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1