Replay-derived match flow, timings, and composition.

Advanced match analysis

DBWJ vs The Enforcer

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
14921
Duration
20:40
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Defeated
DBWJ Tsukuyomi · Elo 598 -17
20:40 Match length
Winner
The Enforcer Zeus · Elo 605 +17
49.0% win probability Pre-match · The Enforcer favored win probability 51.0%
Key momentsIn match order
Fastest Classical
4:11* The Enforcer Athena · estimated
First pressure
4:12 The Enforcer Military Academy
Armory timing
7:14 The Enforcer Armory
Market timing
10:21 The Enforcer Market
Fastest Heroic
11:37* DBWJ Fujin · estimated
Fortress timing
13:52 DBWJ Castle
First extra TC
16:46 The Enforcer Town Center

DBWJ

Tsukuyomi · Blue
Loss 598 -17
EAPM
20.9
Favorite unit
Yumi Horse Archer
20 fielded
Largest army
46
First expansion
—
Age path
Ame No UzumeClassical · Research start 3:42
FujinHeroic · Research start 10:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

The Enforcer

Zeus · Red
Win 605 +17
EAPM
25.6
Favorite unit
Minotaur
7 fielded
Largest army
10
First expansion
16:46
Age path
AthenaClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

DBWJ

Bought

No buys

Sold

No sells

Total player market volume0

The Enforcer

Bought

Food400

Sold

Wood2,200
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DBWJ

Army · 46

Units

Yumi Horse Archer20
Onna Musha11
Shinobi8
Kamaitachi2
Oyumi2
Samurai2
Daimyo1
Buildings 11 types
Farm12
House9
Watermill7
Castle2
Dojo2
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Armory1
Market1
Temple1
God powers 3 invoked
Goshinboku1
New Moon1
Smiting Gust1

The Enforcer

Army · 10

Units

Minotaur7
Jason3
Buildings 11 types
House24
Farm18
Storehouse7
Granary6
Archery Range1
Armory1
Market1
Military Academy1
Stable1
Temple1
Town Center1
God powers 1 invoked
Bolt1