Replay-derived match flow, timings, and composition.

Advanced match analysis

UR TaIeNT vs Heavy.Pie

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
29349
Duration
22:01
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
UR TaIeNT Hades · Elo 1275 +14
22:01 Match length
Defeated
Heavy.Pie Ra · Elo 1200 -14
60.6% win probability Pre-match · UR TaIeNT favored win probability 39.4%
Key momentsIn match order
Fastest Classical
4:23* UR TaIeNT Athena · estimated
First extra TC
4:38 UR TaIeNT Town Center
Armory timing
5:53 Heavy.Pie Armory
First pressure
7:33 UR TaIeNT Military Academy
Fastest Heroic
9:40* Heavy.Pie Sobek · estimated
Fortress timing
10:26 Heavy.Pie Migdol Stronghold
Fastest Mythic
16:53* UR TaIeNT Artemis · estimated

UR TaIeNT

Hades · Blue
Win 1275 +14
EAPM
33.8
Favorite unit
Toxotes
75 fielded
Largest army
185
First expansion
4:38
Age path
AthenaClassical · Research start 3:23
AphroditeHeroic · Research start 8:58
ArtemisMythic · Est. start 14:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling19 wall build events
Large army production185 military units
No post-game awards

Heavy.Pie

Ra · Red
Loss 1200 -14
EAPM
45.9
Favorite unit
Chariot Archer
40 fielded
Largest army
86
First expansion
20:06
Age path
BastClassical · Research start 4:25
SobekHeroic · Research start 8:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UR TaIeNT

Army · 185

Units

Toxotes75
Hoplite40
Hippeus35
Hypaspist25
Petrobolos4
Achilles2
Ajax2
Chiron2
Buildings 12 types
House25
Wall19
Storehouse15
Farm10
Granary6
Stable6
Archery Range5
Military Academy5
Armory2
Fortress1
Temple1
Town Center1
God powers 4 invoked
Curse1
Earthquake1
Restoration1
Sentinel1

Heavy.Pie

Army · 86

Units

Chariot Archer40
Siege Tower17
Petsuchos13
War Elephant12
Sphinx4
Buildings 13 types
House58
Obelisk11
Granary6
Mining Camp4
Lumber Camp3
Town Center2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 1 invoked
Locust Swarm1