Replay-derived match flow, timings, and composition.

Advanced match analysis

SilverOtter15 vs Bluejeanbaby

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
4258
Duration
7:48
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeated
SilverOtter15 Gaia · Elo 458 -14
7:48 Match length
Winner
Bluejeanbaby Odin · Elo 557 +13
36.1% win probability Pre-match · Bluejeanbaby favored win probability 63.9%
Key momentsIn match order
First pressure
3:16 Bluejeanbaby Hersir trained
Fastest Classical
4:02* Bluejeanbaby Freyja · estimated

SilverOtter15

Gaia · Grey
Loss 458 -14
EAPM
7.7
Favorite unit
Automaton
2 fielded
Largest army
2
First expansion
—
Age path
LetoClassical · Research start 4:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Bluejeanbaby

Odin · Red
Win 557 +13
EAPM
21.3
Favorite unit
Hersir
6 fielded
Largest army
11
First expansion
—
Age path
FreyjaClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SilverOtter15

Army · 2

Units

Automaton2
Buildings 2 types
Manor1
Temple1
God powers 2 invoked
Gaia Forest1
Spider Lair1

Bluejeanbaby

Army · 11

Units

Hersir6
Raiding Cavalry5
Buildings 5 types
House8
Great Hall2
Farm1
Ox Cart Building1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1