Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs AK-47-

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
3959
Duration
8:59
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Winner
supdood Odin · Elo 1107 +15
8:59 Match length
Defeated
AK-47- Poseidon · Elo 1048 -15
58.4% win probability Pre-match · supdood favored win probability 41.6%
Key momentsIn match order
First pressure
3:06 supdood Hersir trained
Fastest Classical
3:11* supdood Heimdall · estimated
Market timing
8:09 AK-47- Market
First extra TC
8:41 supdood Town Center

supdood

Odin · Blue
Win 1107 +15
EAPM
51.8
Favorite unit
Hersir
15 fielded
Largest army
16
First expansion
8:41
Age path
HeimdallClassical · Est. start 2:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

AK-47-

Poseidon · Mint
Loss 1048 -15
EAPM
70.6
Favorite unit
Toxotes
5 fielded
Largest army
8
First expansion
—
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 16

Units

Hersir15
Throwing Axeman1
Buildings 7 types
House7
Wall5
Ox Cart Building4
Great Hall1
Longhouse1
Temple1
Town Center1
God powers 1 invoked
Great Hunt1

AK-47-

Army · 8

Units

Toxotes5
Hippeus2
Atalanta1
Buildings 7 types
House4
Storehouse2
Archery Range1
Granary1
Market1
Stable1
Temple1
God powers 1 invoked
Lure1