Replay-derived match flow, timings, and composition.

Advanced match analysis

Nicolas vs drrubberfunk

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
4196
Duration
13:55
Patch
19.17020
Played
· 4 hours ago
Giza map preview
MapGiza
Defeated
Nicolas Gaia · Elo 1119 -11
13:55 Match length
Winner
drrubberfunk Zeus · Elo 1245 +11
32.6% win probability Pre-match · drrubberfunk favored win probability 67.4%
Key momentsIn match order
First pressure
3:45 drrubberfunk Military Academy
Fastest Classical
3:53* Nicolas Oceanus · estimated
Armory timing
8:31 drrubberfunk Armory
Fastest Heroic
11:16* drrubberfunk Dionysus · estimated
First extra TC
12:00 Nicolas Town Center

Nicolas

Gaia · Blue
Loss 1119 -11
EAPM
61.7
Favorite unit
Murmillo
20 fielded
Largest army
47
First expansion
12:00
Age path
OceanusClassical · Est. start 2:53
TheiaHeroic · Est. start 11:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

drrubberfunk

Zeus · Red
Win 1245 +11
EAPM
71.2
Favorite unit
Hoplite
24 fielded
Largest army
42
First expansion
—
Age path
AthenaClassical · Est. start 3:07
DionysusHeroic · Est. start 10:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nicolas

Army · 47

Units

Murmillo20
Cheiroballista9
Turma8
Oracle5
Caladria4
Katapeltes1
Buildings 7 types
Manor6
Military Barracks4
Counter Barracks2
Economic Guild2
Armory1
Temple1
Town Center1
God powers 2 invoked
Carnivora1
Gaia Forest1

drrubberfunk

Army · 42

Units

Hoplite24
Toxotes6
Peltast5
Hypaspist4
Jason2
Heracles1
Buildings 7 types
House12
Granary6
Military Academy3
Storehouse3
Archery Range1
Armory1
Temple1
God powers 2 invoked
Bolt1
Bronze1