Replay-derived match flow, timings, and composition.

Advanced match analysis

洪荒耗神 vs FnxllClayll

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
5803
Duration
20:16
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Winner
洪荒耗神 Shennong · Elo 1524 +26
20:16 Match length
Defeated
FnxllClayll Set · Elo 1714 -26
25.1% win probability Pre-match · FnxllClayll favored · Upset win probability 74.9%
Key momentsIn match order
Fastest Classical
4:09* 洪荒耗神 Houtu · estimated
First extra TC
4:23 FnxllClayll Town Center
Market timing
5:29 FnxllClayll Market
Armory timing
5:30 FnxllClayll Armory
Fastest Heroic
8:35* FnxllClayll Nephthys · estimated
First pressure
9:16 FnxllClayll Migdol Stronghold
Fortress timing
9:16 FnxllClayll Migdol Stronghold
Fastest Mythic
18:42* FnxllClayll Thoth · estimated

洪荒耗神

Shennong · Blue
Win 1524 +26
EAPM
62.4
Favorite unit
Ge Halberdier
31 fielded
Largest army
183
First expansion
5:19
Age path
HoutuClassical · Research start 3:09
RushouHeroic · Est. start 10:38
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling40 wall build events
Large army production183 military units
No post-game awards

FnxllClayll

Set · Red
Loss 1714 -26
EAPM
89.4
Favorite unit
Chariot Archer
52 fielded
Largest army
103
First expansion
4:23
Age path
AnubisClassical · Est. start 3:13
NephthysHeroic · Est. start 7:20
ThothMythic · Est. start 16:42
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling28 wall build events
Market economy700 total resource volume
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

洪荒耗神

Bought

No buys

Sold

No sells

Total player market volume0

FnxllClayll

Bought

Wood100

Sold

Food600
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

洪荒耗神

Army · 183

Units

Ge Halberdier31
Wuzu Javelineer31
Dao Swordsman29
Chu Ko Nu25
Tiger Cavalry25
Axe Cart20
Fire Archer8
Pioneer5
Sage5
Jiang Zi Ya2
Wen Zhong2
Buildings 11 types
Wall40
Silo18
House16
Machine Workshop7
Baolei6
Farm6
Military Camp4
Imperial Academy2
Town Center2
Armory1
Temple1
God powers 5 invoked
Prosperous Seeds2
Earth Wall1
Venom Beast1
Yinglongs Wrath1

FnxllClayll

Army · 103

Units

Chariot Archer52
War Elephant15
Camel Rider14
Axeman13
Phoenix3
Siege Tower3
Anubite2
Catapult1
Buildings 16 types
Wall28
Farm24
House16
Granary11
Obelisk9
Barracks8
Lumber Camp8
Mining Camp5
Market3
Migdol Stronghold2
Siege Works2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 8 invoked
Vision5
Ancestors1
Meteor1
Plague Of Serpents1