Advanced match analysis
洪荒耗神 vs FnxllClayll
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 5803
- Duration
- 20:16
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
洪荒耗神
Shennong · Elo 1524 +26
20:16
Match length
Defeated
FnxllClayll
Set · Elo 1714 -26
25.1% win probability
Pre-match · FnxllClayll favored · Upset
win probability 74.9%
Key momentsIn match order
洪荒耗神
Shennong · Blue- EAPM
- 62.4
- Favorite unit
- Ge Halberdier 31 fielded
- Largest army
- 183
- First expansion
- 5:19
Age path
HoutuClassical · Research start 3:09
RushouHeroic · Est. start 10:38
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling40 wall build events
Large army production183 military units
No post-game awards
FnxllClayll
Set · Red- EAPM
- 89.4
- Favorite unit
- Chariot Archer 52 fielded
- Largest army
- 103
- First expansion
- 4:23
Age path
AnubisClassical · Est. start 3:13
NephthysHeroic · Est. start 7:20
ThothMythic · Est. start 16:42
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling28 wall build events
Market economy700 total resource volume
Large army production103 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
洪荒耗神
Bought
No buys
Sold
No sells
Total player market volume0
FnxllClayll
Bought
Sold
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.