Replay-derived match flow, timings, and composition.

Advanced match analysis

Percival vs Takuje

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
6544
Duration
22:03
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Defeated
Percival Set · Elo 618 -19
22:03 Match length
Winner
Takuje Nuwa · Elo 598 +19
52.9% win probability Pre-match · Percival favored · Upset win probability 47.1%
Key momentsIn match order
Fastest Classical
4:48* Takuje Xuannu · estimated
First pressure
6:15 Percival Barracks
Armory timing
6:25 Takuje Armory
First extra TC
7:21 Takuje Town Center
Market timing
8:17 Takuje Market
Fastest Heroic
9:55* Takuje Rushou · estimated
Fortress timing
17:50 Percival Migdol Stronghold

Percival

Set · Blue
Loss 618 -19
EAPM
33.9
Favorite unit
Axeman
19 fielded
Largest army
37
First expansion
9:30
Age path
PtahClassical · Research start 4:56
NephthysHeroic · Research start 10:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Takuje

Nuwa · Red
Win 598 +19
EAPM
49.8
Favorite unit
Wuzu Javelineer
27 fielded
Largest army
114
First expansion
7:21
Age path
XuannuClassical · Research start 3:48
RushouHeroic · Est. start 8:40
GonggongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling43 wall build events
Market economy14,800 total resource volume
Large army production114 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,800 total volume

Percival

Bought

No buys

Sold

No sells

Total player market volume0

Takuje

Bought

Food3,100
Wood3,100

Sold

Food1,900
Wood6,700
Total player market volume14,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Percival

Army · 37

Units

Axeman19
Slinger14
Mercenary Cavalry2
Scorpion Man1
Wadjet1
Buildings 13 types
House10
Obelisk9
Granary7
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Takuje

Army · 114

Units

Wuzu Javelineer27
Pioneer24
Fire Archer20
White Horse Cavalry16
Ge Halberdier14
Dao Swordsman10
Qi Lin2
Bai Hu1
Buildings 13 types
Wall43
House23
Farm15
Silo15
Military Camp3
Sentry Tower3
Town Center3
Armory1
Baolei1
Imperial Academy1
Machine Workshop1
Market1
Temple1
God powers 4 invoked
Creation2
Vanish1
Venom Beast1