Replay-derived match flow, timings, and composition.

Advanced match analysis

tionelson vs [Chupisco] - Rato

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
4800
Duration
17:16
Patch
19.17020
Played
· 4 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
tionelson Isis · Elo 1054 +18
17:16 Match length
Defeated
[Chupisco] - Rato Odin · Elo 1071 -18
47.6% win probability Pre-match · [Chupisco] - Rato favored · Upset win probability 52.4%
Key momentsIn match order
First pressure
3:26 [Chupisco] - Rato Hersir trained
Fastest Classical
4:42* [Chupisco] - Rato Heimdall · estimated
First extra TC
5:13 tionelson Town Center
Armory timing
5:33 tionelson Armory
Fastest Heroic
9:55* tionelson Sobek · estimated
Fortress timing
10:19 tionelson Migdol Stronghold
Fastest Mythic
13:59* tionelson Thoth · estimated

tionelson

Isis · Blue
Win 1054 +18
EAPM
25.4
Favorite unit
Chariot Archer
12 fielded
Total score
36,564
Military score
16,206
Economic score
18,430
Kills score
2,020
Units killed
51
Units lost
17
Buildings razed
13
Largest army
31
First expansion
5:13
Age path
AnubisClassical · Research start 3:47
SobekHeroic · Research start 8:40
ThothMythic · Research start 11:59
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling10 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

[Chupisco] - Rato

Odin · Red
Loss 1071 -18
EAPM
20.0
Favorite unit
Hersir
18 fielded
Total score
15,712
Military score
6,460
Economic score
9,131
Kills score
121
Units killed
17
Units lost
48
Buildings razed
1
Largest army
50
First expansion
11:55
Age path
HeimdallClassical · Est. start 3:42
SkadiHeroic · Est. start 10:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tionelson

Army · 31

Units

Chariot Archer12
Axeman8
Camel Rider7
Catapult2
Petsuchos2
Buildings 15 types
Farm20
House17
Wall10
Granary6
Mining Camp4
Obelisk4
Barracks2
Lumber Camp2
Temple2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 3 invoked
Meteor1
Plague Of Serpents1
Prosperity1

[Chupisco] - Rato

Army · 50

Units

Hersir18
Throwing Axeman18
Hirdman8
Portable Ram3
Einheri2
Godi1
Buildings 8 types
House18
Great Hall3
Longhouse3
Hill Fort2
Ox Cart Building2
Temple2
Armory1
Town Center1
God powers 2 invoked
Frost1
Great Hunt1