Advanced match analysis
tionelson vs [Chupisco] - Rato
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 4800
- Duration
- 17:16
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
tionelson
Isis · Elo 1054 +18
17:16
Match length
Defeated
[Chupisco] - Rato
Odin · Elo 1071 -18
47.6% win probability
Pre-match · [Chupisco] - Rato favored · Upset
win probability 52.4%
Key momentsIn match order
tionelson
Isis · Blue- EAPM
- 25.4
- Favorite unit
- Chariot Archer 12 fielded
- Total score
- 36,564
- Military score
- 16,206
- Economic score
- 18,430
- Kills score
- 2,020
- Units killed
- 51
- Units lost
- 17
- Buildings razed
- 13
- Largest army
- 31
- First expansion
- 5:13
Age path
AnubisClassical · Research start 3:47
SobekHeroic · Research start 8:40
ThothMythic · Research start 11:59
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling10 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
[Chupisco] - Rato
Odin · Red- EAPM
- 20.0
- Favorite unit
- Hersir 18 fielded
- Total score
- 15,712
- Military score
- 6,460
- Economic score
- 9,131
- Kills score
- 121
- Units killed
- 17
- Units lost
- 48
- Buildings razed
- 1
- Largest army
- 50
- First expansion
- 11:55
Age path
HeimdallClassical · Est. start 3:42
SkadiHeroic · Est. start 10:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.