Replay-derived match flow, timings, and composition.

Advanced match analysis

polomanino vs mithrandir

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
4302
Duration
24:57
Patch
19.17020
Played
· 4 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
polomanino Odin · Elo 1346 +13
24:57 Match length
Defeated
mithrandir Ra · Elo 1253 -13
63.1% win probability Pre-match · polomanino favored win probability 36.9%
Key momentsIn match order
First pressure
2:39 polomanino Hersir trained
Fastest Classical
4:05* polomanino Heimdall · estimated
First extra TC
5:17 mithrandir Town Center
Armory timing
6:36 mithrandir Armory
Market timing
9:51 mithrandir Market
Fastest Heroic
10:01* polomanino Skadi · estimated
Fortress timing
11:39 polomanino Hill Fort
Fastest Mythic
20:51* mithrandir Horus · estimated

polomanino

Odin · Blue
Win 1346 +13
EAPM
71.1
Favorite unit
Huskarl
154 fielded
Largest army
479
First expansion
9:18
Age path
HeimdallClassical · Research start 3:05
SkadiHeroic · Est. start 8:46
TyrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy5,200 total resource volume
Large army production479 military units
No post-game awards

mithrandir

Ra · Yellow
Loss 1253 -13
EAPM
37.5
Favorite unit
Slinger
82 fielded
Largest army
120
First expansion
5:17
Age path
PtahClassical · Research start 3:26
SekhmetHeroic · Est. start 10:23
HorusMythic · Research start 18:51
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy8,300 total resource volume
Large army production120 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,500 total volume

polomanino

Bought

No buys

Sold

Food1,300
Wood3,900
Total player market volume5,200

mithrandir

Bought

No buys

Sold

Food1,600
Wood6,700
Total player market volume8,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

polomanino

Army · 479

Units

Huskarl154
Hirdman140
Throwing Axeman61
Jarl30
Portable Ram25
Godi20
Berserk16
Frost Giant13
Hersir13
Einheri7
Buildings 11 types
House38
Farm24
Ox Cart Building7
Wall7
Hill Fort3
Town Center3
Great Hall2
Longhouse2
Armory1
Market1
Temple1
God powers 4 invoked
Undermine2
Frost1
Great Hunt1

mithrandir

Army · 120

Units

Slinger82
War Elephant33
Scarab5
Buildings 15 types
Farm31
House18
Granary10
Lumber Camp9
Mining Camp7
Obelisk7
Barracks6
Town Center5
Migdol Stronghold3
Armory2
Temple2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 6 invoked
Rain3
Citadel1
Shifting Sands1
Tornado1