Advanced match analysis
polomanino vs mithrandir
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 4302
- Duration
- 24:57
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
polomanino
Odin · Elo 1346 +13
24:57
Match length
Defeated
mithrandir
Ra · Elo 1253 -13
63.1% win probability
Pre-match · polomanino favored
win probability 36.9%
Key momentsIn match order
polomanino
Odin · Blue- EAPM
- 71.1
- Favorite unit
- Huskarl 154 fielded
- Largest army
- 479
- First expansion
- 9:18
Age path
HeimdallClassical · Research start 3:05
SkadiHeroic · Est. start 8:46
TyrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy5,200 total resource volume
Large army production479 military units
No post-game awards
mithrandir
Ra · Yellow- EAPM
- 37.5
- Favorite unit
- Slinger 82 fielded
- Largest army
- 120
- First expansion
- 5:17
Age path
PtahClassical · Research start 3:26
SekhmetHeroic · Est. start 10:23
HorusMythic · Research start 18:51
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy8,300 total resource volume
Large army production120 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,500 total volume›
polomanino
Bought
No buys
Sold
Total player market volume5,200
mithrandir
Bought
No buys
Sold
Total player market volume8,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.