Replay-derived match flow, timings, and composition.

Advanced match analysis

Frencou vs Chopped

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
12941
Duration
19:01
Patch
19.17020
Played
· 2 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Frencou Gaia · Elo 1321 -12
19:01 Match length
Winner
Chopped Odin · Elo 1546 +7
21.5% win probability Pre-match · Chopped favored win probability 78.5%
Key momentsIn match order
First pressure
1:45 Chopped Hersir trained
Fastest Classical
4:32* Chopped Freyja · estimated
Armory timing
7:35 Chopped Armory
Fastest Heroic
10:51* Chopped Skadi · estimated
First extra TC
12:22 Chopped Town Center
Market timing
12:26 Frencou Market
Fortress timing
13:52 Frencou Palace
Fastest Mythic
18:22* Chopped Tyr · estimated

Frencou

Gaia · Blue
Loss 1321 -12
EAPM
86.2
Favorite unit
Murmillo
45 fielded
Largest army
103
First expansion
17:46
Age path
OceanusClassical · Est. start 3:42
RheiaHeroic · Est. start 13:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
Large army production103 military units
No post-game awards

Chopped

Odin · Red
Win 1546 +7
EAPM
74.3
Favorite unit
Berserk
54 fielded
Largest army
147
First expansion
12:22
Age path
FreyjaClassical · Research start 3:32
SkadiHeroic · Est. start 9:36
TyrMythic · Est. start 16:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy200 total resource volume
Large army production147 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Frencou

Bought

No buys

Sold

No sells

Total player market volume0

Chopped

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Frencou

Army · 103

Units

Murmillo45
Turma26
Cheiroballista10
Contarius5
Destroyer5
Katapeltes5
Oracle5
Caladria2
Buildings 11 types
Wall17
Manor9
Farm7
Military Barracks5
Economic Guild4
Counter Barracks2
Armory1
Market1
Palace1
Temple1
Town Center1
God powers 6 invoked
Carnivora3
Gaia Forest2
Traitor1

Chopped

Army · 147

Units

Berserk54
Throwing Axeman41
Hersir15
Godi11
Jarl10
Raiding Cavalry7
Valkyrie6
Huskarl2
Portable Ram1
Buildings 10 types
House16
Ox Cart Building8
Wall8
Great Hall5
Longhouse5
Armory2
Town Center2
Hill Fort1
Market1
Temple1
God powers 4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1